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@eclipse-glsp/protocol

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The protocol definition for client-server communication in GLSP

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/******************************************************************************** * Copyright (c) 2020-2023 EclipseSource and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ import { hasStringProp } from '../utils/type-util'; import { Action } from './base-protocol'; /** * Sent from the client to the server to set the model into a specific editor mode, allowing the server to react to certain * requests differently depending on the mode. A client may also listen to this action to prevent certain user interactions preemptively. * The corresponding namespace declares the action kind as constant and offers helper functions for type guard checks * and creating new `SetEditModeActions`. */ export interface SetEditModeAction extends Action { kind: typeof SetEditModeAction.KIND; /** * The new edit mode of the diagram. */ editMode: string; } export namespace SetEditModeAction { export const KIND = 'setEditMode'; export function is(object: unknown): object is SetEditModeAction { return Action.hasKind(object, KIND) && hasStringProp(object, 'editMode'); } export function create(editMode: string): SetEditModeAction { return { kind: KIND, editMode }; } } /** * The potential default values for the `editMode` property of a {@link SetEditModeAction}. */ export namespace EditMode { export const READONLY = 'readonly'; export const EDITABLE = 'editable'; }