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@eclipse-glsp/graph

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The typescript implementation of the GLSP graphical model (GModel)

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/******************************************************************************** * Copyright (c) 2022-2024 STMicroelectronics and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ import { Args, Bounds, Dimension, GModelElementSchema, GModelRootSchema, JsonPrimitive, MaybeArray, Point, flatPush } from '@eclipse-glsp/protocol'; import * as uuid from 'uuid'; export type GModelElementConstructor<G extends GModelElement = GModelElement> = new () => G; /** * Base type for all elements of the graphical model. * Each model element must have a unique ID and a type that is used to look up its view. */ export abstract class GModelElement implements GModelElementSchema { /** * The `type` of a `GModelElement` has two main purposes. It is used by the GLSP client * during the rendering phase to lookup the View that is responsible for rendering this element. * In addition, it serves as the discriminator for serialization & deserialization of `GModeElements` and their corresponding * `GModelElementSchema`. e.g. If the glsp server receives a `GModelElementSchema` (plain JSON object) the type is used to * lookup and construct the corresponding `GModelElement` class. */ type: string; /** * Each model element must have a unique ID. Duplicate ids in the graphical element will result in an error during the * rendering phase. */ id: string; /** * A set of css classes that should be applied to the DOM element that corresponds to this element. */ cssClasses: string[] = []; /** * A `GModelElement can have an arbitrary amount of children. This parent-child relation ship is also reflected in * the corresponding DOM element i.e. DOM elements that reflect children of this element are also children * of the DOM element that reflects this element. */ children: GModelElement[] = []; /** * Each `GModelElement` (apart from the root element) must have an assigned parent. Orphan elements are not allowed. */ parent: GModelElement; /** * Additional custom arguments. Can be used to transmit additional information between client & server without * having to extend the model. */ args?: Args; /** * Retrieve the {@link GModelRoot} element by traversing up the parent hierachy. */ get root(): GModelRoot { let current: GModelElement = this; while (!(current instanceof GModelRoot)) { current = current.parent; } return current; } } /** * A fluent builder API that simplifies the construction of complex {@link GModelElement}s. * The builder API is derived from the Java GLSP server implementation where it is used to hide the complexity * of creating EMF objects. However, the API is also useful in a Typescript/Node context to declare the creation of a new * {@link GModelElement} in a more concise way. */ export abstract class GModelElementBuilder<G extends GModelElement> { protected proxy: G; protected elementConstructor: GModelElementConstructor<G>; constructor(elementConstructor: GModelElementConstructor<G>) { this.elementConstructor = elementConstructor; this.proxy = new elementConstructor(); this.proxy.cssClasses = []; this.proxy.children = []; this.proxy.id = uuid.v4(); } reset(): this { this.proxy = new this.elementConstructor(); return this; } build(): G { const element = new this.elementConstructor(); Object.assign(element, this.proxy); element.children.forEach(child => (child.parent = element)); if (element.id === undefined) { throw new Error('The `id` property of a GModelElement must not be undefined!'); } if (element.type === undefined) { throw new Error('The `type` property of a GModelElement must not be undefined!'); } return element; } id(id: string): this { this.proxy.id = id; return this; } type(type: string): this { this.proxy.type = type; return this; } addCssClass(cssClass: string): this { this.proxy.cssClasses.push(cssClass); return this; } addCssClasses(cssClasses: string[]): this; addCssClasses(...cssClasses: string[]): this; addCssClasses(...cssClasses: MaybeArray<string>[]): this { flatPush(this.proxy.cssClasses, cssClasses); return this; } add(child: GModelElement): this { this.proxy.children.push(child); return this; } addChildren(children: GModelElement[]): this; addChildren(...children: GModelElement[]): this; addChildren(...children: MaybeArray<GModelElement>[]): this { flatPush(this.proxy.children, children); return this; } addArg(key: string, value: JsonPrimitive): this { if (!this.proxy.args) { this.proxy.args = {}; } this.proxy.args[key] = value; return this; } addArgs(args: Args): this; addArgs(args: Map<string, JsonPrimitive>): this; addArgs(args: Args | Map<string, JsonPrimitive>): this { const toAssign: Args = {}; if (args instanceof Map) { [...args.keys()].forEach(key => (toAssign[key] = args.get(key)!)); } else { Object.keys(args).forEach(key => (toAssign[key] = args[key])); } if (this.proxy.args) { Object.assign(this.proxy.args, toAssign); } else { this.proxy.args = toAssign; } return this; } } export class GModelRoot extends GModelElement implements GModelRootSchema { static builder(): GModelRootBuilder { return new GModelRootBuilder(GModelRoot); } canvasBounds?: Bounds; revision?: number; } export class GModelRootBuilder<G extends GModelRoot = GModelRoot> extends GModelElementBuilder<G> { revision(revision: number): this { this.proxy.revision = revision; return this; } canvasBounds(position: Point, size: Dimension): this; canvasBounds(bounds: Bounds): this; canvasBounds(positionOrBounds: Point | Bounds, size?: Dimension): this { let bounds: Bounds; if (size) { bounds = { ...positionOrBounds, ...size }; } else { bounds = positionOrBounds as Bounds; } this.proxy.canvasBounds = bounds; return this; } }