@eclipse-glsp/graph
Version:
The typescript implementation of the GLSP graphical model (GModel)
205 lines (185 loc) • 7.18 kB
text/typescript
/********************************************************************************
* Copyright (c) 2022-2024 STMicroelectronics and others.
*
* This program and the accompanying materials are made available under the
* terms of the Eclipse Public License v. 2.0 which is available at
* http://www.eclipse.org/legal/epl-2.0.
*
* This Source Code may also be made available under the following Secondary
* Licenses when the conditions for such availability set forth in the Eclipse
* Public License v. 2.0 are satisfied: GNU General Public License, version 2
* with the GNU Classpath Exception which is available at
* https://www.gnu.org/software/classpath/license.html.
*
* SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
********************************************************************************/
import {
Args,
Bounds,
Dimension,
GModelElementSchema,
GModelRootSchema,
JsonPrimitive,
MaybeArray,
Point,
flatPush
} from '@eclipse-glsp/protocol';
import * as uuid from 'uuid';
export type GModelElementConstructor<G extends GModelElement = GModelElement> = new () => G;
/**
* Base type for all elements of the graphical model.
* Each model element must have a unique ID and a type that is used to look up its view.
*/
export abstract class GModelElement implements GModelElementSchema {
/**
* The `type` of a `GModelElement` has two main purposes. It is used by the GLSP client
* during the rendering phase to lookup the View that is responsible for rendering this element.
* In addition, it serves as the discriminator for serialization & deserialization of `GModeElements` and their corresponding
* `GModelElementSchema`. e.g. If the glsp server receives a `GModelElementSchema` (plain JSON object) the type is used to
* lookup and construct the corresponding `GModelElement` class.
*/
type: string;
/**
* Each model element must have a unique ID. Duplicate ids in the graphical element will result in an error during the
* rendering phase.
*/
id: string;
/**
* A set of css classes that should be applied to the DOM element that corresponds to this element.
*/
cssClasses: string[] = [];
/**
* A `GModelElement can have an arbitrary amount of children. This parent-child relation ship is also reflected in
* the corresponding DOM element i.e. DOM elements that reflect children of this element are also children
* of the DOM element that reflects this element.
*/
children: GModelElement[] = [];
/**
* Each `GModelElement` (apart from the root element) must have an assigned parent. Orphan elements are not allowed.
*/
parent: GModelElement;
/**
* Additional custom arguments. Can be used to transmit additional information between client & server without
* having to extend the model.
*/
args?: Args;
/**
* Retrieve the {@link GModelRoot} element by traversing up the parent hierachy.
*/
get root(): GModelRoot {
let current: GModelElement = this;
while (!(current instanceof GModelRoot)) {
current = current.parent;
}
return current;
}
}
/**
* A fluent builder API that simplifies the construction of complex {@link GModelElement}s.
* The builder API is derived from the Java GLSP server implementation where it is used to hide the complexity
* of creating EMF objects. However, the API is also useful in a Typescript/Node context to declare the creation of a new
* {@link GModelElement} in a more concise way.
*/
export abstract class GModelElementBuilder<G extends GModelElement> {
protected proxy: G;
protected elementConstructor: GModelElementConstructor<G>;
constructor(elementConstructor: GModelElementConstructor<G>) {
this.elementConstructor = elementConstructor;
this.proxy = new elementConstructor();
this.proxy.cssClasses = [];
this.proxy.children = [];
this.proxy.id = uuid.v4();
}
reset(): this {
this.proxy = new this.elementConstructor();
return this;
}
build(): G {
const element = new this.elementConstructor();
Object.assign(element, this.proxy);
element.children.forEach(child => (child.parent = element));
if (element.id === undefined) {
throw new Error('The `id` property of a GModelElement must not be undefined!');
}
if (element.type === undefined) {
throw new Error('The `type` property of a GModelElement must not be undefined!');
}
return element;
}
id(id: string): this {
this.proxy.id = id;
return this;
}
type(type: string): this {
this.proxy.type = type;
return this;
}
addCssClass(cssClass: string): this {
this.proxy.cssClasses.push(cssClass);
return this;
}
addCssClasses(cssClasses: string[]): this;
addCssClasses(...cssClasses: string[]): this;
addCssClasses(...cssClasses: MaybeArray<string>[]): this {
flatPush(this.proxy.cssClasses, cssClasses);
return this;
}
add(child: GModelElement): this {
this.proxy.children.push(child);
return this;
}
addChildren(children: GModelElement[]): this;
addChildren(...children: GModelElement[]): this;
addChildren(...children: MaybeArray<GModelElement>[]): this {
flatPush(this.proxy.children, children);
return this;
}
addArg(key: string, value: JsonPrimitive): this {
if (!this.proxy.args) {
this.proxy.args = {};
}
this.proxy.args[key] = value;
return this;
}
addArgs(args: Args): this;
addArgs(args: Map<string, JsonPrimitive>): this;
addArgs(args: Args | Map<string, JsonPrimitive>): this {
const toAssign: Args = {};
if (args instanceof Map) {
[...args.keys()].forEach(key => (toAssign[key] = args.get(key)!));
} else {
Object.keys(args).forEach(key => (toAssign[key] = args[key]));
}
if (this.proxy.args) {
Object.assign(this.proxy.args, toAssign);
} else {
this.proxy.args = toAssign;
}
return this;
}
}
export class GModelRoot extends GModelElement implements GModelRootSchema {
static builder(): GModelRootBuilder {
return new GModelRootBuilder(GModelRoot);
}
canvasBounds?: Bounds;
revision?: number;
}
export class GModelRootBuilder<G extends GModelRoot = GModelRoot> extends GModelElementBuilder<G> {
revision(revision: number): this {
this.proxy.revision = revision;
return this;
}
canvasBounds(position: Point, size: Dimension): this;
canvasBounds(bounds: Bounds): this;
canvasBounds(positionOrBounds: Point | Bounds, size?: Dimension): this {
let bounds: Bounds;
if (size) {
bounds = { ...positionOrBounds, ...size };
} else {
bounds = positionOrBounds as Bounds;
}
this.proxy.canvasBounds = bounds;
return this;
}
}