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@eclipse-glsp/client

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A sprotty-based client for GLSP

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"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.GLSPCommandStack = void 0; /******************************************************************************** * Copyright (c) 2019-2025 EclipseSource and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ const sprotty_1 = require("@eclipse-glsp/sprotty"); const inversify_1 = require("inversify"); const editor_context_service_1 = require("./editor-context-service"); let GLSPCommandStack = class GLSPCommandStack extends sprotty_1.CommandStack { constructor() { super(...arguments); this.toDispose = new sprotty_1.DisposableCollection(); this.onCommandExecutedEmitter = new sprotty_1.Emitter(); } get onCommandExecuted() { return this.onCommandExecutedEmitter.event; } initialize() { super.initialize(); this.toDispose.push(this.onCommandExecutedEmitter); } dispose() { this.toDispose.dispose(); } // Use lazyInjector to resolve circular dependency // GLSPActionDispatcher --> GLSPCommandStack --> EditorContextService --> GLSPActionDispatcher get editorContext() { return this.lazyInjector.get(editor_context_service_1.EditorContextService); } /** * @deprecated Use the `EditorContext.onModelRootChanged` event instead */ get onModelRootChanged() { return this.editorContext.onModelRootChanged; } /** * Client-side undo/redo is not supported in GLSP. The server is responsible for handling undo/redo requests. * If this method get called it's probably a mistake and a warning is logged */ undo() { this.logger.warn(this, 'GLSPCommandStack.undo() was called. This should never happen as the GLSP server is responsible for handling undo requests'); return this.currentModel; } /** * Client-side undo/redo is not supported in GLSP. The server is responsible for handling undo/redo requests. * If this method get called it's probably a mistake and a warning is logged */ redo() { this.logger.warn(this, 'GLSPCommandStack.redo() was called. This should never happen as the GLSP server is responsible for handling redo requests'); return this.currentModel; } /** * Client-side undo/redo is not supported in GLSP. * To avoid unnecessary infraction with the command stack (pushing/merging/popping commands) * related methods are overridden to no-ops. */ pushToUndoStack(command) { // no-op } /** * Client-side undo/redo is not supported in GLSP. * To avoid unnecessary infraction with the command stack (pushing/merging/popping commands) * related methods are overridden to no-ops. */ mergeOrPush(command, context) { // no-op } async execute(command) { const result = await super.execute(command); this.onCommandExecutedEmitter.fire({ command, newRoot: result }); return result; } }; exports.GLSPCommandStack = GLSPCommandStack; __decorate([ (0, inversify_1.inject)(sprotty_1.LazyInjector), __metadata("design:type", Object) ], GLSPCommandStack.prototype, "lazyInjector", void 0); __decorate([ (0, inversify_1.postConstruct)(), __metadata("design:type", Function), __metadata("design:paramtypes", []), __metadata("design:returntype", void 0) ], GLSPCommandStack.prototype, "initialize", null); __decorate([ (0, inversify_1.preDestroy)(), __metadata("design:type", Function), __metadata("design:paramtypes", []), __metadata("design:returntype", void 0) ], GLSPCommandStack.prototype, "dispose", null); exports.GLSPCommandStack = GLSPCommandStack = __decorate([ (0, inversify_1.injectable)() ], GLSPCommandStack); //# sourceMappingURL=command-stack.js.map