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@eclipse-glsp/client

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A sprotty-based client for GLSP

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/******************************************************************************** * Copyright (c) 2024 Axon Ivy AG and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ import { Disposable, MousePositionTracker, Movement, Point, Vector } from '@eclipse-glsp/sprotty'; export class MovementCalculator implements Disposable { protected position?: Point; setPosition(position: Point): void { this.position = { ...position }; } updatePosition(param: Vector | Movement): void { const vector = Vector.is(param) ? param : param.vector; this.setPosition(Point.add(this.position ?? Point.ORIGIN, vector)); } get hasPosition(): boolean { return this.position !== undefined; } calculateMoveTo(targetPosition: Point): Movement { return !this.position ? Movement.ZERO : Point.move(this.position, targetPosition); } dispose(): void { this.position = undefined; } } export class DiagramMovementCalculator extends MovementCalculator { constructor(readonly positionTracker: MousePositionTracker) { super(); } init(): void { const position = this.positionTracker.lastPositionOnDiagram; if (position) { this.setPosition(position); } } calculateMoveToCurrent(): Movement { const targetPosition = this.positionTracker.lastPositionOnDiagram; return targetPosition ? this.calculateMoveTo(targetPosition) : Movement.ZERO; } reset(): void { this.dispose(); } }