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@eclipse-glsp/client

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A sprotty-based client for GLSP

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/******************************************************************************** * Copyright (c) 2020-2024 EclipseSource and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ /* eslint-disable @typescript-eslint/no-shadow */ /* eslint-disable import/no-deprecated */ /* eslint-disable deprecation/deprecation */ import { GModelElement, ISnapper, Point, Writable } from '@eclipse-glsp/sprotty'; import { calculateDeltaBetweenPoints } from '../../utils/gmodel-util'; import { isMouseEvent } from '../../utils/html-utils'; import { IHelperLineManager } from '../helper-lines/helper-line-manager'; import { Direction, getDirectionOf } from '../helper-lines/model'; import { PositionSnapper } from './position-snapper'; import { useSnap } from './snap'; /** * This class can be used to calculate the current position, when an element is * moved. This includes node movements, node resizing (resize handle movement) * or edge routing-point movements. * * You can initialize a this class with a optional {@link ISnapper}. If a * snapper is present, the positions will be snapped to the defined grid. * * @deprecated The use of this class is discouraged. Use the {@link ChangeBoundsManager.createTracker} * instead which centralized a few aspects of the tracking. */ export class PointPositionUpdater { protected positionSnapper: PositionSnapper; protected lastDragPosition?: Point; protected positionDelta: Writable<Point> = { x: 0, y: 0 }; constructor(snapper?: PositionSnapper); constructor(snapper?: ISnapper, helperLineManager?: IHelperLineManager); constructor(first?: PositionSnapper | ISnapper, helperLineManager?: IHelperLineManager) { this.positionSnapper = first instanceof PositionSnapper ? first : new PositionSnapper(first, helperLineManager); } /** * Init the position with the {@link Point} of your mouse cursor. * This method is normally called in the `mouseDown` event. * @param mousePosition current mouse position e.g `{x: event.pageX, y: event.pageY }` */ public updateLastDragPosition(mousePosition: Point): void; public updateLastDragPosition(mouseEvent: MouseEvent): void; public updateLastDragPosition(first: Point | MouseEvent): void { this.lastDragPosition = isMouseEvent(first) ? { x: first.pageX, y: first.pageY } : first; } /** * Check if the mouse is currently not in a drag mode. * @returns true if the last drag position is undefined */ public isLastDragPositionUndefined(): boolean { return this.lastDragPosition === undefined; } /** * Reset the updater for new movements. * This method is normally called in the `mouseUp` event. */ public resetPosition(): void { this.lastDragPosition = undefined; this.positionDelta = { x: 0, y: 0 }; } /** * Calculate the current position of your movement. * This method is normally called in the `mouseMove` event. * @param target node which is moved around * @param mousePosition current mouse position e.g `{x: event.pageX, y: event.pageY }` * @param useSnap if a snapper is defined you can disable it, e.g when a specific key is pressed `!event.shiftKey` * @param direction the direction in which the position is updated, will be calculated if not provided * @returns delta to previous position or undefined if no delta should be applied */ public updatePosition(target: GModelElement, mousePosition: Point, useSnap: boolean, direction?: Direction[]): Point | undefined; public updatePosition(target: GModelElement, mouseEvent: MouseEvent, direction?: Direction[]): Point | undefined; public updatePosition( target: GModelElement, second: Point | MouseEvent, third?: boolean | Direction[], fourth?: Direction[] ): Point | undefined { if (!this.lastDragPosition) { return undefined; } const mousePosition = isMouseEvent(second) ? { x: second.pageX, y: second.pageY } : second; const shouldSnap = typeof third === 'boolean' ? third : useSnap(second as MouseEvent); const direction = typeof third !== 'boolean' ? third : fourth; // calculate update to last drag position const deltaToLastPosition = calculateDeltaBetweenPoints(mousePosition, this.lastDragPosition, target); this.lastDragPosition = mousePosition; if (Point.equals(deltaToLastPosition, Point.ORIGIN)) { return undefined; } // accumulate position delta with latest delta this.positionDelta.x += deltaToLastPosition.x; this.positionDelta.y += deltaToLastPosition.y; const directions = direction ?? getDirectionOf(this.positionDelta); // only send update if the position actually changes // otherwise accumulate delta until we get to an update const positionUpdate = this.positionSnapper.snapDelta(this.positionDelta, target, shouldSnap, directions); if (Point.equals(positionUpdate, Point.ORIGIN)) { return undefined; } // we update our position so we update our delta by the snapped position this.positionDelta.x -= positionUpdate.x; this.positionDelta.y -= positionUpdate.y; return positionUpdate; } }