@eclipse-glsp/client
Version:
A sprotty-based client for GLSP
120 lines • 5.27 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
var StatusOverlay_1;
Object.defineProperty(exports, "__esModule", { value: true });
exports.StatusOverlay = void 0;
/********************************************************************************
* Copyright (c) 2023-2024 EclipseSource and others.
*
* This program and the accompanying materials are made available under the
* terms of the Eclipse Public License v. 2.0 which is available at
* http://www.eclipse.org/legal/epl-2.0.
*
* This Source Code may also be made available under the following Secondary
* Licenses when the conditions for such availability set forth in the Eclipse
* Public License v. 2.0 are satisfied: GNU General Public License, version 2
* with the GNU Classpath Exception which is available at
* https://www.gnu.org/software/classpath/license.html.
*
* SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
********************************************************************************/
const sprotty_1 = require("@eclipse-glsp/sprotty");
const inversify_1 = require("inversify");
const ui_extension_1 = require("../../base/ui-extension/ui-extension");
/**
* A reusable status overlay for rendering (icon + message) and handling of {@link StatusAction}'s.
*/
let StatusOverlay = StatusOverlay_1 = class StatusOverlay extends ui_extension_1.GLSPAbstractUIExtension {
id() {
return StatusOverlay_1.ID;
}
containerClass() {
return 'sprotty-status';
}
initializeContents(containerElement) {
this.statusIconDiv = document.createElement('div');
containerElement.appendChild(this.statusIconDiv);
this.statusMessageDiv = document.createElement('div');
this.statusMessageDiv.classList.add('sprotty-status-message');
containerElement.appendChild(this.statusMessageDiv);
}
setStatus(status) {
if (this.statusMessageDiv) {
this.statusMessageDiv.textContent = status.message;
this.removeClasses(this.statusMessageDiv, 1);
this.statusMessageDiv.classList.add(status.severity.toLowerCase());
}
if (this.statusIconDiv) {
this.removeClasses(this.statusIconDiv, 0);
const classes = this.statusIconDiv.classList;
classes.add(status.severity.toLowerCase());
switch (status.severity) {
case 'FATAL':
classes.add(...(0, sprotty_1.codiconCSSClasses)('error'));
break;
case 'ERROR':
classes.add(...(0, sprotty_1.codiconCSSClasses)('warning'));
break;
case 'WARNING':
classes.add(...(0, sprotty_1.codiconCSSClasses)('warning'));
break;
case 'INFO':
classes.add(...(0, sprotty_1.codiconCSSClasses)('info'));
break;
}
}
}
clearStatus() {
this.setStatus(sprotty_1.StatusAction.create('', { severity: 'NONE' }));
}
clearTimeout() {
if (this.pendingTimeout) {
window.clearTimeout(this.pendingTimeout);
this.pendingTimeout = undefined;
}
}
removeClasses(element, keep) {
const classes = element.classList;
while (classes.length > keep) {
const item = classes.item(classes.length - 1);
if (item) {
classes.remove(item);
}
}
}
handle(action) {
var _a;
this.clearTimeout();
if (action.severity === 'NONE') {
this.clearStatus();
return;
}
this.setStatus(action);
// Check for timeout
const statusTimeout = (_a = action.timeout) !== null && _a !== void 0 ? _a : -1;
if (statusTimeout > 0) {
this.pendingTimeout = window.setTimeout(() => this.clearStatus(), statusTimeout);
}
}
preInitialize() {
return this.actionDispatcher.dispatch(sprotty_1.SetUIExtensionVisibilityAction.create({ extensionId: this.id(), visible: true }));
}
};
exports.StatusOverlay = StatusOverlay;
StatusOverlay.ID = 'glsp.server.status.overlay';
__decorate([
(0, inversify_1.inject)(sprotty_1.TYPES.IActionDispatcher),
__metadata("design:type", Object)
], StatusOverlay.prototype, "actionDispatcher", void 0);
exports.StatusOverlay = StatusOverlay = StatusOverlay_1 = __decorate([
(0, inversify_1.injectable)()
], StatusOverlay);
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