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@eclipse-glsp/client

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A sprotty-based client for GLSP

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"use strict"; /******************************************************************************** * Copyright (c) 2024 EclipseSource and others. * * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v. 2.0 which is available at * http://www.eclipse.org/legal/epl-2.0. * * This Source Code may also be made available under the following Secondary * Licenses when the conditions for such availability set forth in the Eclipse * Public License v. 2.0 are satisfied: GNU General Public License, version 2 * with the GNU Classpath Exception which is available at * https://www.gnu.org/software/classpath/license.html. * * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0 ********************************************************************************/ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.GLSPBezierEdgeRouter = exports.GLSPManhattanEdgeRouter = exports.GLSPPolylineEdgeRouter = exports.GLSPAbstractEdgeRouter = void 0; const sprotty_1 = require("@eclipse-glsp/sprotty"); const inversify_1 = require("inversify"); let GLSPAbstractEdgeRouter = class GLSPAbstractEdgeRouter extends sprotty_1.AbstractEdgeRouter { getTranslatedAnchor(connectable, refPoint, refContainer, edge, anchorCorrection) { // users may define all kinds of anchors and anchor computers, we want to make sure we return a valid one in any case const anchor = super.getTranslatedAnchor(connectable, refPoint, refContainer, edge, anchorCorrection); return sprotty_1.Point.isValid(anchor) ? anchor : refPoint; } cleanupRoutingPoints(edge, routingPoints, updateHandles, addRoutingPoints) { // sometimes it might happen that the source or target has the bounds not properly set when using the feedback edge if (ensureBounds(edge.source) && ensureBounds(edge.target)) { super.cleanupRoutingPoints(edge, routingPoints, updateHandles, addRoutingPoints); } } }; exports.GLSPAbstractEdgeRouter = GLSPAbstractEdgeRouter; exports.GLSPAbstractEdgeRouter = GLSPAbstractEdgeRouter = __decorate([ (0, inversify_1.injectable)() ], GLSPAbstractEdgeRouter); let GLSPPolylineEdgeRouter = class GLSPPolylineEdgeRouter extends sprotty_1.PolylineEdgeRouter { getTranslatedAnchor(connectable, refPoint, refContainer, edge, anchorCorrection) { // users may define all kinds of anchors and anchor computers, we want to make sure we return a valid one in any case const anchor = super.getTranslatedAnchor(connectable, refPoint, refContainer, edge, anchorCorrection); return sprotty_1.Point.isValid(anchor) ? anchor : refPoint; } cleanupRoutingPoints(edge, routingPoints, updateHandles, addRoutingPoints) { // sometimes it might happen that the source or target has the bounds not properly set when using the feedback edge if (ensureBounds(edge.source) && ensureBounds(edge.target)) { super.cleanupRoutingPoints(edge, routingPoints, updateHandles, addRoutingPoints); } } }; exports.GLSPPolylineEdgeRouter = GLSPPolylineEdgeRouter; exports.GLSPPolylineEdgeRouter = GLSPPolylineEdgeRouter = __decorate([ (0, inversify_1.injectable)() ], GLSPPolylineEdgeRouter); let GLSPManhattanEdgeRouter = class GLSPManhattanEdgeRouter extends sprotty_1.ManhattanEdgeRouter { getTranslatedAnchor(connectable, refPoint, refContainer, edge, anchorCorrection) { // users may define all kinds of anchors and anchor computers, we want to make sure we return a valid one in any case const anchor = super.getTranslatedAnchor(connectable, refPoint, refContainer, edge, anchorCorrection); return sprotty_1.Point.isValid(anchor) ? anchor : refPoint; } cleanupRoutingPoints(edge, routingPoints, updateHandles, addRoutingPoints) { // sometimes it might happen that the source or target has the bounds not properly set when using the feedback edge if (ensureBounds(edge.source) && ensureBounds(edge.target)) { super.cleanupRoutingPoints(edge, routingPoints, updateHandles, addRoutingPoints); } } }; exports.GLSPManhattanEdgeRouter = GLSPManhattanEdgeRouter; exports.GLSPManhattanEdgeRouter = GLSPManhattanEdgeRouter = __decorate([ (0, inversify_1.injectable)() ], GLSPManhattanEdgeRouter); let GLSPBezierEdgeRouter = class GLSPBezierEdgeRouter extends sprotty_1.BezierEdgeRouter { getTranslatedAnchor(connectable, refPoint, refContainer, edge, anchorCorrection) { // users may define all kinds of anchors and anchor computers, we want to make sure we return a valid one in any case const anchor = super.getTranslatedAnchor(connectable, refPoint, refContainer, edge, anchorCorrection); return sprotty_1.Point.isValid(anchor) ? anchor : refPoint; } cleanupRoutingPoints(edge, routingPoints, updateHandles, addRoutingPoints) { // sometimes it might happen that the source or target has the bounds not properly set when using the feedback edge if (ensureBounds(edge.source) && ensureBounds(edge.target)) { super.cleanupRoutingPoints(edge, routingPoints, updateHandles, addRoutingPoints); } } }; exports.GLSPBezierEdgeRouter = GLSPBezierEdgeRouter; exports.GLSPBezierEdgeRouter = GLSPBezierEdgeRouter = __decorate([ (0, inversify_1.injectable)() ], GLSPBezierEdgeRouter); function ensureBounds(element) { if (!element) { return false; } if (element.bounds) { return true; } if (element.position && element.size) { element.bounds = { ...element.position, ...element.size }; return true; } return false; } //# sourceMappingURL=edge-router.js.map