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@eclipse-emfcloud/model-manager

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Command-based model editing with undo/redo.

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// ***************************************************************************** // Copyright (C) 2023-2024 STMicroelectronics. // // This program and the accompanying materials are made available under the // terms of the Eclipse Public License v. 2.0 which is available at // http://www.eclipse.org/legal/epl-2.0. // // This Source Code may also be made available under the following Secondary // Licenses when the conditions for such availability set forth in the Eclipse // Public License v. 2.0 are satisfied: MIT License which is // available at https://opensource.org/licenses/MIT. // // SPDX-License-Identifier: EPL-2.0 OR MIT // ***************************************************************************** import { Operation, applyPatch, compare } from 'fast-json-patch'; import { getLogger } from '@eclipse-emfcloud/model-logger'; import cloneDeep from 'lodash/cloneDeep'; import { CommandReturnResult, CompoundCommandImpl, MaybePromise, SimpleCommand, SimpleCommandWithResult, } from '../core'; const logger = getLogger('model-manager/patch-command'); /** * The type of a function that patches a model by direct modification of a working copy. * * The function may be synchronous or asynchronous. * Its return value, if any, will be made available to the client that executes the command. * * @param workingCopy a working copy of the model that the function shall modify directly * @param modelId the ID of the model to update * @returns a result of the original command execution, if anything useful is to be * communicated back to the client that executes the command */ export type ModelUpdater<K, M extends object = object, R = unknown> = ( workingCopy: M, modelId: K ) => MaybePromise<R>; /** * The type of a function that computes a patch to modify a model. * The given `model` state must not be altered directly by the function * but may only be used to compute a patch. * * The function may be synchronous or asynchronous. * * @param model the model state on which to compute the patch * @param modelId the ID of the model for which to compute a patch * @return a patch that when applied to the `model` will effect the required changes */ export type ModelPatchFunction<K, M extends object = object> = ( model: M, modelId: K ) => MaybePromise<Operation[]>; /** * The type of a predicate function that determines whether, at the time of its invocation, * the given `model` is in a state that is valid to update according to the preconditions * of the model updating function accompanying it. * * @param model the model state on which preconditions of its updating are to be tested * @param modelId the ID of the `model` * @returns `true` if the update may be performed or a reason string if it must not. * The reason string is included in the error message should an attempt to execute it be made * @see {@link ModelUpdater} * @see {@link createModelUpdaterCommand()} */ export type CanExecutePredicate<K, M extends object = object> = ( model: M, modelId: K ) => MaybePromise<true | string>; /** * Options for tuning the behaviour of a {@link PatchCommand}. * If omitted, all default options are inferred. */ export interface PatchCommandOptions<K> { /** * How to enforce (or not) preconditions of undo/redo, as implemented by * `test` operations in the computed JSON Patches computed. * * - `'strict'` (the default) will throw an error on precondition failure * - `'lax'` will simply log precondition failures at debug level * * @default 'strict' */ preconditionsMode?: 'strict' | 'lax'; /** * A predicate to test whether the command should be allowed to execute at the time of its invocation. * If not provided, then the command will be assumed executable. * * @default a trivially `true` predicate */ canExecute?: CanExecutePredicate<K>; } /** * A {@link SimpleCommand} that executes a Json Patch on a Document. * * @template K the type of model ID used by the Model Manager */ export class PatchCommand<K = string> implements SimpleCommand<K> { private state: State = 'ready'; /** * The model patch function that I use to compute the model patch to apply. */ private readonly modelUpdater: ModelUpdater<K>; /** * The patch generated during execution, used to undo the changes * that were applied. Will be computed during execution. */ private undoPatch: Operation[] | undefined; /** * The patch generated during execution, used to redo the changes * that were applied. Will be computed during execution. */ private redoPatch: Operation[] | undefined; /** * Options, if supplied by the client, to tune my behaviour. */ private options: Required<PatchCommandOptions<K>>; /** * * @param label The label of this command. * @param model The document to patch. This document will be modified when this command is executed/undone/redone. * @param patch The JSON Patch to apply on the document or (preferred) a function that updates a working copy of the model directly. * @param [options] The options, if any, to tune the behaviour of the command */ constructor( public readonly label: string, public modelId: K, patch: Operation[] | ModelUpdater<K>, options: PatchCommandOptions<K> = {} ) { if (typeof patch === 'function') { this.modelUpdater = patch; } else { // Create a defensive copy of the patch now because we only use it later const myPatch = cloneDeep(patch); this.modelUpdater = (model) => this.applyPatchWithOptions(model, myPatch); } this.options = { preconditionsMode: 'strict', canExecute: () => true, ...options, }; } /** * Query whether any preconditions that I may have for viable execution are met. * On a `true` result, I guarantee that I can effect my changes on the model correctly and completely. * Otherwise, it is an error to attempt to {@link execute} me. * * @param model the model on which I am to be executed * @param reasonCallback an optional call-back function that will be given the reason * why the command cannot be executed, in the case that it is not executable * @returns whether I am able to be executed */ async canExecute( model: object, reasonCallback?: (reason: string) => unknown ): Promise<boolean> { const okOrReason = !this.inState('ready') ? 'already executed' : await this.options.canExecute(model, this.modelId); if (okOrReason !== true) { reasonCallback?.(okOrReason); return false; } return okOrReason; } canUndo(_model: object): boolean { return this.inState('executed') && this.undoPatch !== undefined; } canRedo(_model: object): boolean { return this.inState('undone') && this.redoPatch !== undefined; } async execute(model: object): Promise<Operation[] | undefined> { // Don't need to check the return result because we throw if not executable await this.canExecute(model, (reason) => { throw new Error( `PatchCommand '${this.label}' cannot be executed: ${reason}` ); }); const initialDocument = cloneDeep(model); await this.modelUpdater(model, this.modelId); // The modelUpdater might have modified the model in an incompatible manner. // Transform the model to be JSON compatible to avoid problems with // undefined values in properties and arrays. jsonTransform(model); this.redoPatch = compare(initialDocument, model, true); this.undoPatch = compare(model, initialDocument, true); this.state = 'executed'; return cloneDeep(this.redoPatch); } undo(model: object): Operation[] | undefined { if (!this.canUndo(model) || this.undoPatch === undefined) { throw new Error(`PatchCommand ${this.label} cannot be undone`); } // Maybe the model updater didn't make any changes, so check // whether the patch has anything to do if (this.undoPatch.length > 0) { this.applyPatchWithOptions(model, this.undoPatch); } this.state = 'undone'; return cloneDeep(this.undoPatch); } redo(model: object): Operation[] | undefined { if (!this.canRedo(model) || this.redoPatch === undefined) { throw new Error(`PatchCommand ${this.label} cannot be redone`); } // Maybe the model updater didn't make any changes, so check // whether the patch has anything to do if (this.redoPatch.length > 0) { this.applyPatchWithOptions(model, this.redoPatch); } this.state = 'executed'; return cloneDeep(this.redoPatch); } /** * Query whether I am in some `state`. * * @param state a state to query * @returns whether I am in the given `state` */ private inState(state: State): boolean { return this.state === state; } /** * Apply the given `patch` to a `model` with accounting for the preconditions mode. */ private applyPatchWithOptions(model: object, patch: Operation[]): void { // Every time we attempt to apply the `patch` we have to clone // that original again; we cannot reuse a clone of it for the retry // in case the first attempt modifies it try { applyPatch(model, cloneDeep(patch)); } catch (error) { if (this.options.preconditionsMode === 'strict') { // Propagate to the caller throw error; } logger.debug( 'Inapplicable undo/redo patch. Re-trying without tests.', error ); // Try again without the test assertions const noTests = cloneDeep(patch).filter((op) => op.op !== 'test'); applyPatch(model, noTests); } } } export interface MultiPatchEntry<K = string> { modelId: K; patch: Operation[]; } export class MultiPatchCommand<K = string> extends CompoundCommandImpl<K> { constructor(label: string, ...patches: MultiPatchEntry<K>[]) { super( label, ...patches.map( (entry) => new PatchCommand(label, entry.modelId, entry.patch) ) ); } } /** * A private enumeration of the states of a `PatchCommand`, used * for precondition checking on all of its operations. * * @enum State */ type State = 'ready' | 'executed' | 'undone'; /** * Create a command that invokes a model updater function at the * time of its execution to directly modify a model object, * automatically capturing a JSON Patch for undo/redo. * Upon successful execution, the `result` property of the returned * command is set to the return result of the `modelUpdater` function * that computed the model changes. * * @param label a user-presentable label for the command * @param modelId the ID of the model to be modified * @param modelUpdater a function that will directly modify a working copy of the model * @param [options] options, if any, to tune the behaviour of the command * * @returns the undoable model updater command with a `result` that is `undefined` until the command * has been executed */ export const createModelUpdaterCommandWithResult = <K, M extends object, R>( label: string, modelId: K, modelUpdater: ModelUpdater<K, M, R>, options?: PatchCommandOptions<K> ): SimpleCommandWithResult<K, R> => { let returnResult: CommandReturnResult<R> = { status: 'pending' }; const delegate: ModelUpdater<K, M> = async (workingCopy, modelId) => { try { returnResult = { status: 'ready', value: await modelUpdater(workingCopy, modelId), }; } catch (e: unknown) { // Be sure to re-throw after creating the return-result so that // the calling context of the Command Stack can unwind if ( !!e && typeof e === 'object' && 'message' in e && typeof e.message === 'string' ) { const error = e as { message: string }; returnResult = { status: 'failed', error }; throw e; } else { const error = new Error(String(e)); returnResult = { status: 'failed', error }; throw error; } } }; return new (class extends PatchCommand<K> { get result(): CommandReturnResult<R> { return returnResult; } })(label, modelId, delegate, options); }; /** * Create a command that invokes a model updater function at the * time of its execution to directly modify a model object, * automatically capturing a JSON Patch for undo/redo. * * @param label a user-presentable label for the command * @param modelId the ID of the model to be modified * @param modelUpdater a function that will directly modify a working copy of the model * @param [options] options, if any, to tune the behaviour of the command * * @returns the undoable model updater command */ export const createModelUpdaterCommand = <K, M extends object>( label: string, modelId: K, modelUpdater: ModelUpdater<K, M>, options?: PatchCommandOptions<K> ): SimpleCommand<K> => { return new PatchCommand(label, modelId, modelUpdater, options); }; /** * Create a command that invokes a model function at the time of * its execution to compute a JSON Patch to apply to the model. * The computed patch is then used to modify the model. * * @param label a user-presentable label for the command * @param modelId the ID of the model to be modified * @param patchFunction a function that will compute the patch to apply * @param @param [options] options, if any, to tune the behaviour of the command * * @returns the undoable model patch command */ export const createModelPatchCommand = <K, M extends object>( label: string, modelId: K, patchFunction: ModelPatchFunction<K, M>, options?: PatchCommandOptions<K> ): SimpleCommand<K> => { return createModelUpdaterCommand<K, M>( label, modelId, async (workingCopy, theModelId) => { const patch = await patchFunction(workingCopy, theModelId); applyPatch(workingCopy, cloneDeep(patch)); }, options ); }; export type JSONCompatible<T> = T extends Array<infer U> ? Array<JSONCompatible<U>> : T extends object ? { [P in keyof T]: JSONCompatible<T[P]> } : T extends undefined ? never : T; /** * Transforms an arbitrary Javascript object in place to be JSON compatible. * The goal is to behave similar to `JSON.parse(JSON.stringify(obj))`. * * The following transformations are applied: * - Removes properties whose value is `undefined` * - Converts `undefined` array values to `null` * * Will throw an error for recursive objects. */ export const jsonTransform = <T extends object>(obj: T): JSONCompatible<T> => { const visited = new Set(); const traverse = <T>(current: T): JSONCompatible<T> => { if (visited.has(current)) { throw new Error( "model can't be processed because it has recursive references" ); } if (current && typeof current === 'object') { visited.add(current); if (Array.isArray(current)) { current.forEach((value, index) => { if (value === undefined) { current[index] = null; } else { jsonTransform(value); } }); visited.delete(current); // A transformation of an object to another in place can't be properly typed, // therefore we manually confirm that we did our job return current as JSONCompatible<T>; } for (const key in current) { const value = current[key]; if (value === undefined) { delete current[key]; } else { // A transformation of an object to another in place can't be properly typed, // therefore pretend that nothing is changed type wise so that Typescript is satisfied current[key] = traverse(value) as typeof value; } } visited.delete(current); } // A transformation of an object to another in place can't be properly typed, // therefore we manually confirm that we did our job return current as JSONCompatible<T>; }; return traverse(obj); };