@eclipse-emfcloud/model-manager
Version:
Command-based model editing with undo/redo.
481 lines (430 loc) • 16 kB
text/typescript
// *****************************************************************************
// Copyright (C) 2023-2024 STMicroelectronics.
//
// This program and the accompanying materials are made available under the
// terms of the Eclipse Public License v. 2.0 which is available at
// http://www.eclipse.org/legal/epl-2.0.
//
// This Source Code may also be made available under the following Secondary
// Licenses when the conditions for such availability set forth in the Eclipse
// Public License v. 2.0 are satisfied: MIT License which is
// available at https://opensource.org/licenses/MIT.
//
// SPDX-License-Identifier: EPL-2.0 OR MIT
// *****************************************************************************
import { Operation, applyPatch, compare } from 'fast-json-patch';
import { getLogger } from '@eclipse-emfcloud/model-logger';
import cloneDeep from 'lodash/cloneDeep';
import {
CommandReturnResult,
CompoundCommandImpl,
MaybePromise,
SimpleCommand,
SimpleCommandWithResult,
} from '../core';
const logger = getLogger('model-manager/patch-command');
/**
* The type of a function that patches a model by direct modification of a working copy.
*
* The function may be synchronous or asynchronous.
* Its return value, if any, will be made available to the client that executes the command.
*
* @param workingCopy a working copy of the model that the function shall modify directly
* @param modelId the ID of the model to update
* @returns a result of the original command execution, if anything useful is to be
* communicated back to the client that executes the command
*/
export type ModelUpdater<K, M extends object = object, R = unknown> = (
workingCopy: M,
modelId: K
) => MaybePromise<R>;
/**
* The type of a function that computes a patch to modify a model.
* The given `model` state must not be altered directly by the function
* but may only be used to compute a patch.
*
* The function may be synchronous or asynchronous.
*
* @param model the model state on which to compute the patch
* @param modelId the ID of the model for which to compute a patch
* @return a patch that when applied to the `model` will effect the required changes
*/
export type ModelPatchFunction<K, M extends object = object> = (
model: M,
modelId: K
) => MaybePromise<Operation[]>;
/**
* The type of a predicate function that determines whether, at the time of its invocation,
* the given `model` is in a state that is valid to update according to the preconditions
* of the model updating function accompanying it.
*
* @param model the model state on which preconditions of its updating are to be tested
* @param modelId the ID of the `model`
* @returns `true` if the update may be performed or a reason string if it must not.
* The reason string is included in the error message should an attempt to execute it be made
* @see {@link ModelUpdater}
* @see {@link createModelUpdaterCommand()}
*/
export type CanExecutePredicate<K, M extends object = object> = (
model: M,
modelId: K
) => MaybePromise<true | string>;
/**
* Options for tuning the behaviour of a {@link PatchCommand}.
* If omitted, all default options are inferred.
*/
export interface PatchCommandOptions<K> {
/**
* How to enforce (or not) preconditions of undo/redo, as implemented by
* `test` operations in the computed JSON Patches computed.
*
* - `'strict'` (the default) will throw an error on precondition failure
* - `'lax'` will simply log precondition failures at debug level
*
* @default 'strict'
*/
preconditionsMode?: 'strict' | 'lax';
/**
* A predicate to test whether the command should be allowed to execute at the time of its invocation.
* If not provided, then the command will be assumed executable.
*
* @default a trivially `true` predicate
*/
canExecute?: CanExecutePredicate<K>;
}
/**
* A {@link SimpleCommand} that executes a Json Patch on a Document.
*
* @template K the type of model ID used by the Model Manager
*/
export class PatchCommand<K = string> implements SimpleCommand<K> {
private state: State = 'ready';
/**
* The model patch function that I use to compute the model patch to apply.
*/
private readonly modelUpdater: ModelUpdater<K>;
/**
* The patch generated during execution, used to undo the changes
* that were applied. Will be computed during execution.
*/
private undoPatch: Operation[] | undefined;
/**
* The patch generated during execution, used to redo the changes
* that were applied. Will be computed during execution.
*/
private redoPatch: Operation[] | undefined;
/**
* Options, if supplied by the client, to tune my behaviour.
*/
private options: Required<PatchCommandOptions<K>>;
/**
*
* @param label The label of this command.
* @param model The document to patch. This document will be modified when this command is executed/undone/redone.
* @param patch The JSON Patch to apply on the document or (preferred) a function that updates a working copy of the model directly.
* @param [options] The options, if any, to tune the behaviour of the command
*/
constructor(
public readonly label: string,
public modelId: K,
patch: Operation[] | ModelUpdater<K>,
options: PatchCommandOptions<K> = {}
) {
if (typeof patch === 'function') {
this.modelUpdater = patch;
} else {
// Create a defensive copy of the patch now because we only use it later
const myPatch = cloneDeep(patch);
this.modelUpdater = (model) => this.applyPatchWithOptions(model, myPatch);
}
this.options = {
preconditionsMode: 'strict',
canExecute: () => true,
...options,
};
}
/**
* Query whether any preconditions that I may have for viable execution are met.
* On a `true` result, I guarantee that I can effect my changes on the model correctly and completely.
* Otherwise, it is an error to attempt to {@link execute} me.
*
* @param model the model on which I am to be executed
* @param reasonCallback an optional call-back function that will be given the reason
* why the command cannot be executed, in the case that it is not executable
* @returns whether I am able to be executed
*/
async canExecute(
model: object,
reasonCallback?: (reason: string) => unknown
): Promise<boolean> {
const okOrReason = !this.inState('ready')
? 'already executed'
: await this.options.canExecute(model, this.modelId);
if (okOrReason !== true) {
reasonCallback?.(okOrReason);
return false;
}
return okOrReason;
}
canUndo(_model: object): boolean {
return this.inState('executed') && this.undoPatch !== undefined;
}
canRedo(_model: object): boolean {
return this.inState('undone') && this.redoPatch !== undefined;
}
async execute(model: object): Promise<Operation[] | undefined> {
// Don't need to check the return result because we throw if not executable
await this.canExecute(model, (reason) => {
throw new Error(
`PatchCommand '${this.label}' cannot be executed: ${reason}`
);
});
const initialDocument = cloneDeep(model);
await this.modelUpdater(model, this.modelId);
// The modelUpdater might have modified the model in an incompatible manner.
// Transform the model to be JSON compatible to avoid problems with
// undefined values in properties and arrays.
jsonTransform(model);
this.redoPatch = compare(initialDocument, model, true);
this.undoPatch = compare(model, initialDocument, true);
this.state = 'executed';
return cloneDeep(this.redoPatch);
}
undo(model: object): Operation[] | undefined {
if (!this.canUndo(model) || this.undoPatch === undefined) {
throw new Error(`PatchCommand ${this.label} cannot be undone`);
}
// Maybe the model updater didn't make any changes, so check
// whether the patch has anything to do
if (this.undoPatch.length > 0) {
this.applyPatchWithOptions(model, this.undoPatch);
}
this.state = 'undone';
return cloneDeep(this.undoPatch);
}
redo(model: object): Operation[] | undefined {
if (!this.canRedo(model) || this.redoPatch === undefined) {
throw new Error(`PatchCommand ${this.label} cannot be redone`);
}
// Maybe the model updater didn't make any changes, so check
// whether the patch has anything to do
if (this.redoPatch.length > 0) {
this.applyPatchWithOptions(model, this.redoPatch);
}
this.state = 'executed';
return cloneDeep(this.redoPatch);
}
/**
* Query whether I am in some `state`.
*
* @param state a state to query
* @returns whether I am in the given `state`
*/
private inState(state: State): boolean {
return this.state === state;
}
/**
* Apply the given `patch` to a `model` with accounting for the preconditions mode.
*/
private applyPatchWithOptions(model: object, patch: Operation[]): void {
// Every time we attempt to apply the `patch` we have to clone
// that original again; we cannot reuse a clone of it for the retry
// in case the first attempt modifies it
try {
applyPatch(model, cloneDeep(patch));
} catch (error) {
if (this.options.preconditionsMode === 'strict') {
// Propagate to the caller
throw error;
}
logger.debug(
'Inapplicable undo/redo patch. Re-trying without tests.',
error
);
// Try again without the test assertions
const noTests = cloneDeep(patch).filter((op) => op.op !== 'test');
applyPatch(model, noTests);
}
}
}
export interface MultiPatchEntry<K = string> {
modelId: K;
patch: Operation[];
}
export class MultiPatchCommand<K = string> extends CompoundCommandImpl<K> {
constructor(label: string, ...patches: MultiPatchEntry<K>[]) {
super(
label,
...patches.map(
(entry) => new PatchCommand(label, entry.modelId, entry.patch)
)
);
}
}
/**
* A private enumeration of the states of a `PatchCommand`, used
* for precondition checking on all of its operations.
*
* @enum State
*/
type State = 'ready' | 'executed' | 'undone';
/**
* Create a command that invokes a model updater function at the
* time of its execution to directly modify a model object,
* automatically capturing a JSON Patch for undo/redo.
* Upon successful execution, the `result` property of the returned
* command is set to the return result of the `modelUpdater` function
* that computed the model changes.
*
* @param label a user-presentable label for the command
* @param modelId the ID of the model to be modified
* @param modelUpdater a function that will directly modify a working copy of the model
* @param [options] options, if any, to tune the behaviour of the command
*
* @returns the undoable model updater command with a `result` that is `undefined` until the command
* has been executed
*/
export const createModelUpdaterCommandWithResult = <K, M extends object, R>(
label: string,
modelId: K,
modelUpdater: ModelUpdater<K, M, R>,
options?: PatchCommandOptions<K>
): SimpleCommandWithResult<K, R> => {
let returnResult: CommandReturnResult<R> = { status: 'pending' };
const delegate: ModelUpdater<K, M> = async (workingCopy, modelId) => {
try {
returnResult = {
status: 'ready',
value: await modelUpdater(workingCopy, modelId),
};
} catch (e: unknown) {
// Be sure to re-throw after creating the return-result so that
// the calling context of the Command Stack can unwind
if (
!!e &&
typeof e === 'object' &&
'message' in e &&
typeof e.message === 'string'
) {
const error = e as { message: string };
returnResult = { status: 'failed', error };
throw e;
} else {
const error = new Error(String(e));
returnResult = { status: 'failed', error };
throw error;
}
}
};
return new (class extends PatchCommand<K> {
get result(): CommandReturnResult<R> {
return returnResult;
}
})(label, modelId, delegate, options);
};
/**
* Create a command that invokes a model updater function at the
* time of its execution to directly modify a model object,
* automatically capturing a JSON Patch for undo/redo.
*
* @param label a user-presentable label for the command
* @param modelId the ID of the model to be modified
* @param modelUpdater a function that will directly modify a working copy of the model
* @param [options] options, if any, to tune the behaviour of the command
*
* @returns the undoable model updater command
*/
export const createModelUpdaterCommand = <K, M extends object>(
label: string,
modelId: K,
modelUpdater: ModelUpdater<K, M>,
options?: PatchCommandOptions<K>
): SimpleCommand<K> => {
return new PatchCommand(label, modelId, modelUpdater, options);
};
/**
* Create a command that invokes a model function at the time of
* its execution to compute a JSON Patch to apply to the model.
* The computed patch is then used to modify the model.
*
* @param label a user-presentable label for the command
* @param modelId the ID of the model to be modified
* @param patchFunction a function that will compute the patch to apply
* @param @param [options] options, if any, to tune the behaviour of the command
*
* @returns the undoable model patch command
*/
export const createModelPatchCommand = <K, M extends object>(
label: string,
modelId: K,
patchFunction: ModelPatchFunction<K, M>,
options?: PatchCommandOptions<K>
): SimpleCommand<K> => {
return createModelUpdaterCommand<K, M>(
label,
modelId,
async (workingCopy, theModelId) => {
const patch = await patchFunction(workingCopy, theModelId);
applyPatch(workingCopy, cloneDeep(patch));
},
options
);
};
export type JSONCompatible<T> = T extends Array<infer U>
? Array<JSONCompatible<U>>
: T extends object
? { [P in keyof T]: JSONCompatible<T[P]> }
: T extends undefined
? never
: T;
/**
* Transforms an arbitrary Javascript object in place to be JSON compatible.
* The goal is to behave similar to `JSON.parse(JSON.stringify(obj))`.
*
* The following transformations are applied:
* - Removes properties whose value is `undefined`
* - Converts `undefined` array values to `null`
*
* Will throw an error for recursive objects.
*/
export const jsonTransform = <T extends object>(obj: T): JSONCompatible<T> => {
const visited = new Set();
const traverse = <T>(current: T): JSONCompatible<T> => {
if (visited.has(current)) {
throw new Error(
"model can't be processed because it has recursive references"
);
}
if (current && typeof current === 'object') {
visited.add(current);
if (Array.isArray(current)) {
current.forEach((value, index) => {
if (value === undefined) {
current[index] = null;
} else {
jsonTransform(value);
}
});
visited.delete(current);
// A transformation of an object to another in place can't be properly typed,
// therefore we manually confirm that we did our job
return current as JSONCompatible<T>;
}
for (const key in current) {
const value = current[key];
if (value === undefined) {
delete current[key];
} else {
// A transformation of an object to another in place can't be properly typed,
// therefore pretend that nothing is changed type wise so that Typescript is satisfied
current[key] = traverse(value) as typeof value;
}
}
visited.delete(current);
}
// A transformation of an object to another in place can't be properly typed,
// therefore we manually confirm that we did our job
return current as JSONCompatible<T>;
};
return traverse(obj);
};