@echogarden/wave-codec
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A fully-featured WAVE format encoder and decoder. Written in pure TypeScript.
279 lines (215 loc) • 9.39 kB
text/typescript
import { encodeAlaw, decodeAlaw } from '../codecs/Alaw.js'
import { encodeMulaw, decodeMulaw } from '../codecs/Mulaw.js'
import * as BinaryArrayConversion from '../utilities/BinaryArrayConversion.js'
import { BitDepth, SampleFormat } from '../WaveFormatHeader.js'
import { clip } from '../utilities/Utilities.js'
/////////////////////////////////////////////////////////////////////////////////////////////
// Audio conversions to and from float32 PCM
/////////////////////////////////////////////////////////////////////////////////////////////
export function float32ChannelsToBuffer(audioChannels: Float32Array[], targetBitDepth: BitDepth = 16, targetSampleFormat: SampleFormat = SampleFormat.PCM): Uint8Array {
const interleavedChannels = interleaveChannels(audioChannels)
audioChannels = [] // Zero the array references to allow the GC to free up memory, if possible
if (targetSampleFormat === SampleFormat.PCM) {
if (targetBitDepth === 8) {
return float32ToUint8Pcm(interleavedChannels)
} else if (targetBitDepth === 16) {
return BinaryArrayConversion.int16ArrayToBytesLE(float32ToInt16Pcm(interleavedChannels))
} else if (targetBitDepth === 24) {
return BinaryArrayConversion.int24ArrayToBytesLE(float32ToInt24Pcm(interleavedChannels))
} else if (targetBitDepth === 32) {
return BinaryArrayConversion.int32ArrayToBytesLE(float32ToInt32Pcm(interleavedChannels))
} else {
throw new Error(`Unsupported PCM bit depth: ${targetBitDepth}`)
}
} else if (targetSampleFormat === SampleFormat.Float) {
if (targetBitDepth === 32) {
return BinaryArrayConversion.float32ArrayToBytesLE(interleavedChannels)
} else if (targetBitDepth === 64) {
return BinaryArrayConversion.float64ArrayToBytesLE(BinaryArrayConversion.float32ArrayTofloat64Array(interleavedChannels))
} else {
throw new Error(`Unsupported float bit depth: ${targetBitDepth}`)
}
} else if (targetSampleFormat === SampleFormat.Alaw) {
if (targetBitDepth === 8) {
return encodeAlaw(float32ToInt16Pcm(interleavedChannels))
} else {
throw new Error(`Unsupported alaw bit depth: ${targetBitDepth}`)
}
} else if (targetSampleFormat === SampleFormat.Mulaw) {
if (targetBitDepth === 8) {
return encodeMulaw(float32ToInt16Pcm(interleavedChannels))
} else {
throw new Error(`Unsupported mulaw bit depth: ${targetBitDepth}`)
}
} else {
throw new Error(`Unsupported audio format: ${targetSampleFormat}`)
}
}
export function bufferToFloat32Channels(audioBuffer: Uint8Array, channelCount: number, sourceBitDepth: BitDepth, sourceSampleFormat: SampleFormat) {
let interleavedChannels: Float32Array
if (sourceSampleFormat === SampleFormat.PCM) {
if (sourceBitDepth === 8) {
interleavedChannels = uint8PcmToFloat32(audioBuffer)
} else if (sourceBitDepth === 16) {
interleavedChannels = int16PcmToFloat32(BinaryArrayConversion.bytesLEToInt16Array(audioBuffer))
} else if (sourceBitDepth === 24) {
interleavedChannels = int24PcmToFloat32(BinaryArrayConversion.bytesLEToInt24Array(audioBuffer))
} else if (sourceBitDepth === 32) {
interleavedChannels = int32PcmToFloat32(BinaryArrayConversion.bytesLEToInt32Array(audioBuffer))
} else {
throw new Error(`Unsupported PCM bit depth: ${sourceBitDepth}`)
}
} else if (sourceSampleFormat === SampleFormat.Float) {
if (sourceBitDepth === 32) {
interleavedChannels = BinaryArrayConversion.bytesLEToFloat32Array(audioBuffer)
} else if (sourceBitDepth === 64) {
interleavedChannels = BinaryArrayConversion.float64ArrayTofloat32Array(BinaryArrayConversion.bytesLEToFloat64Array(audioBuffer))
} else {
throw new Error(`Unsupported float bit depth: ${sourceBitDepth}`)
}
} else if (sourceSampleFormat === SampleFormat.Alaw) {
if (sourceBitDepth === 8) {
interleavedChannels = int16PcmToFloat32(decodeAlaw(audioBuffer))
} else {
throw new Error(`Unsupported alaw bit depth: ${sourceBitDepth}`)
}
} else if (sourceSampleFormat === SampleFormat.Mulaw) {
if (sourceBitDepth === 8) {
interleavedChannels = int16PcmToFloat32(decodeMulaw(audioBuffer))
} else {
throw new Error(`Unsupported mulaw bit depth: ${sourceBitDepth}`)
}
} else {
throw new Error(`Unsupported audio format: ${sourceSampleFormat}`)
}
audioBuffer = new Uint8Array(0) // Zero the reference to allow the GC to free up memory, if possible
return deinterleaveChannels(interleavedChannels, channelCount)
}
/////////////////////////////////////////////////////////////////////////////////////////////
// Uint8 PCM <-> Float32 PCM conversion
/////////////////////////////////////////////////////////////////////////////////////////////
export function uint8PcmToFloat32(input: Uint8Array) {
const sampleCount = input.length
const output = new Float32Array(sampleCount)
for (let i = 0; i < sampleCount; i++) {
output[i] = (input[i] - 128) * (1 / 128)
}
return output
}
export function float32ToUint8Pcm(input: Float32Array) {
const sampleCount = input.length
const output = new Uint8Array(sampleCount)
for (let i = 0; i < sampleCount; i++) {
let int8Sample = Math.round(input[i] * 128)
int8Sample = clip(int8Sample, -128, 127)
output[i] = int8Sample + 128
}
return output
}
/////////////////////////////////////////////////////////////////////////////////////////////
// Float32 PCM <-> Int16 PCM conversion
/////////////////////////////////////////////////////////////////////////////////////////////
export function int16PcmToFloat32(input: Int16Array) {
const sampleCount = input.length
const output = new Float32Array(sampleCount)
for (let i = 0; i < sampleCount; i++) {
output[i] = input[i] * (1 / 32768)
}
return output
}
export function float32ToInt16Pcm(input: Float32Array) {
const sampleCount = input.length
const output = new Int16Array(sampleCount)
for (let i = 0; i < sampleCount; i++) {
let int16Sample = Math.round(input[i] * 32768)
int16Sample = clip(int16Sample, -32768, 32767)
output[i] = int16Sample
}
return output
}
/////////////////////////////////////////////////////////////////////////////////////////////
// Float32 PCM <-> Int24 PCM conversion (uses int32 for storage)
/////////////////////////////////////////////////////////////////////////////////////////////
export function int24PcmToFloat32(input: Int32Array) {
const sampleCount = input.length
const output = new Float32Array(sampleCount)
for (let i = 0; i < sampleCount; i++) {
output[i] = input[i] * (1 / 8388608)
}
return output
}
export function float32ToInt24Pcm(input: Float32Array) {
const sampleCount = input.length
const output = new Int32Array(sampleCount)
for (let i = 0; i < sampleCount; i++) {
let int24Sample = Math.round(input[i] * 8388608)
int24Sample = clip(int24Sample, -8388608, 8388607)
output[i] = int24Sample
}
return output
}
/////////////////////////////////////////////////////////////////////////////////////////////
// Float32 PCM <-> Int32 PCM conversion
/////////////////////////////////////////////////////////////////////////////////////////////
export function int32PcmToFloat32(input: Int32Array) {
const sampleCount = input.length
const output = new Float32Array(sampleCount)
for (let i = 0; i < sampleCount; i++) {
output[i] = input[i] * (1 / 2147483648)
}
return output
}
export function float32ToInt32Pcm(input: Float32Array) {
const sampleCount = input.length
const output = new Int32Array(sampleCount)
for (let i = 0; i < sampleCount; i++) {
let int32Sample = Math.round(input[i] * 2147483648)
int32Sample = clip(int32Sample, -2147483648, 2147483647)
output[i] = int32Sample
}
return output
}
/////////////////////////////////////////////////////////////////////////////////////////////
// Channel interleaving and deinterleaving
/////////////////////////////////////////////////////////////////////////////////////////////
export function interleaveChannels(channels: Float32Array[]) {
const channelCount = channels.length
if (channelCount === 0) {
throw new Error('Empty channel array received')
}
if (channelCount === 1) {
return channels[0]
}
const sampleCount = channels[0].length
const result = new Float32Array(sampleCount * channelCount)
let writeIndex = 0
for (let sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++) {
for (let channelIndex = 0; channelIndex < channelCount; channelIndex++) {
result[writeIndex++] = channels[channelIndex][sampleIndex]
}
}
return result
}
export function deinterleaveChannels(interleavedChannels: Float32Array, channelCount: number) {
if (channelCount < 1) {
throw new Error(`Invalid channel count of ${channelCount} received, which is smaller than 1`)
}
if (channelCount === 1) {
return [interleavedChannels]
}
if (interleavedChannels.length % channelCount !== 0) {
throw new Error(`Size of interleaved channels (${interleaveChannels.length}) is not a multiple of channel count (${channelCount})`)
}
const sampleCount = interleavedChannels.length / channelCount
const channels: Float32Array[] = []
for (let i = 0; i < channelCount; i++) {
channels.push(new Float32Array(sampleCount))
}
let readIndex = 0
for (let sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++) {
for (let channelIndex = 0; channelIndex < channelCount; channelIndex++) {
channels[channelIndex][sampleIndex] = interleavedChannels[readIndex++]
}
}
return channels
}