@eccenca/gui-elements
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GUI elements based on other libraries, usable in React application, written in Typescript.
38 lines • 1.99 kB
JavaScript
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __rest = (this && this.__rest) || function (s, e) {
var t = {};
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
t[p] = s[p];
if (s != null && typeof Object.getOwnPropertySymbols === "function")
for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
t[p[i]] = s[p[i]];
}
return t;
};
import React, { memo } from "react";
import { Classes as BlueprintClasses, Switch as BlueprintSwitch, } from "@blueprintjs/core";
import { CLASSPREFIX as eccgui } from "../../configuration/constants.js";
import { Label } from "../Label/Label.js";
export var Switch = function (_a) {
var onChange = _a.onChange, className = _a.className, label = _a.label, otherProps = __rest(_a, ["onChange", "className", "label"]);
var handleChange = function (e) {
var _a;
if (onChange) {
onChange(!!((_a = e.target) === null || _a === void 0 ? void 0 : _a.checked));
}
};
return (React.createElement(BlueprintSwitch, __assign({ className: "".concat(eccgui, "-switch ").concat(className !== null && className !== void 0 ? className : "", " ").concat(label && !otherProps.labelElement ? BlueprintClasses.INLINE : ""), labelElement: label ? (React.createElement(Label, { text: label, isLayoutForElement: "span", disabled: otherProps.disabled, inline: true })) : undefined }, otherProps, { onChange: handleChange })));
};
export default memo(Switch);
//# sourceMappingURL=Switch.js.map