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@eccenca/gui-elements

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GUI elements based on other libraries, usable in React application, written in Typescript.

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var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; import React, { memo } from "react"; import { Classes as BlueprintClasses, Switch as BlueprintSwitch, } from "@blueprintjs/core"; import { CLASSPREFIX as eccgui } from "../../configuration/constants.js"; import { Label } from "../Label/Label.js"; export var Switch = function (_a) { var onChange = _a.onChange, className = _a.className, label = _a.label, otherProps = __rest(_a, ["onChange", "className", "label"]); var handleChange = function (e) { var _a; if (onChange) { onChange(!!((_a = e.target) === null || _a === void 0 ? void 0 : _a.checked)); } }; return (React.createElement(BlueprintSwitch, __assign({ className: "".concat(eccgui, "-switch ").concat(className !== null && className !== void 0 ? className : "", " ").concat(label && !otherProps.labelElement ? BlueprintClasses.INLINE : ""), labelElement: label ? (React.createElement(Label, { text: label, isLayoutForElement: "span", disabled: otherProps.disabled, inline: true })) : undefined }, otherProps, { onChange: handleChange }))); }; export default memo(Switch); //# sourceMappingURL=Switch.js.map