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@eccenca/gui-elements

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GUI elements based on other libraries, usable in React application, written in Typescript.

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var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; import React from "react"; import { AnchorButton as BlueprintAnchorButton, Button as BlueprintButton, Intent as BlueprintIntent, } from "@blueprintjs/core"; import { CLASSPREFIX as eccgui } from "../../configuration/constants.js"; import Icon from "../Icon/Icon.js"; import Badge from "./../Badge/Badge.js"; import Tooltip from "./../Tooltip/Tooltip.js"; /** * Display a button element to enable user interaction. * It normally should trigger action when clicked. */ export var Button = function (_a) { var children = _a.children, _b = _a.className, className = _b === void 0 ? "" : _b, _c = _a.affirmative, affirmative = _c === void 0 ? false : _c, _d = _a.disruptive, disruptive = _d === void 0 ? false : _d, _e = _a.elevated, elevated = _e === void 0 ? false : _e, icon = _a.icon, rightIcon = _a.rightIcon, _f = _a.tooltip, tooltip = _f === void 0 ? null : _f, tooltipProps = _a.tooltipProps, badge = _a.badge, _g = _a.badgeProps, badgeProps = _g === void 0 ? { size: "small", position: "top-right", maxLength: 2 } : _g, intent = _a.intent, restProps = __rest(_a, ["children", "className", "affirmative", "disruptive", "elevated", "icon", "rightIcon", "tooltip", "tooltipProps", "badge", "badgeProps", "intent"]); var intentByFunction; switch (true) { case affirmative || elevated: intentByFunction = "accent"; break; case disruptive: intentByFunction = BlueprintIntent.DANGER; break; default: break; } var ButtonType = restProps.href ? BlueprintAnchorButton : BlueprintButton; var button = (React.createElement(ButtonType, __assign({}, restProps, { className: "".concat(eccgui, "-button ") + className, intent: (intent || intentByFunction), icon: typeof icon === "string" ? React.createElement(Icon, { name: icon }) : icon, rightIcon: typeof rightIcon === "string" ? React.createElement(Icon, { name: rightIcon }) : rightIcon }), children, badge && (React.createElement(Badge, __assign({ children: badge }, constructBadgeProperties({ intent: intent, minimal: restProps.minimal, outlined: restProps.outlined, badgeProps: badgeProps, })))))); return tooltip && !restProps.loading ? (React.createElement(Tooltip, __assign({ content: tooltip }, tooltipProps), React.createElement("span", null, button))) : (button); }; var constructBadgeProperties = function (_a) { var intent = _a.intent, minimal = _a.minimal, outlined = _a.outlined, _b = _a.badgeProps, badgeProps = _b === void 0 ? {} : _b; if (badgeProps.intent) return badgeProps; if (intent) badgeProps["intent"] = intent; if (!badgeProps.tagProps || typeof badgeProps.tagProps.minimal === "undefined") { if (!minimal && !outlined) { badgeProps["tagProps"] = __assign(__assign({}, badgeProps.tagProps), { minimal: true }); } } return badgeProps; }; export default Button; //# sourceMappingURL=Button.js.map