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@eccenca/gui-elements

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GUI elements based on other libraries, usable in React application, written in Typescript.

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"use strict"; var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Button = void 0; const react_1 = __importDefault(require("react")); const core_1 = require("@blueprintjs/core"); const constants_1 = require("../../configuration/constants"); const Icon_1 = __importDefault(require("../Icon/Icon")); const Badge_1 = __importDefault(require("./../Badge/Badge")); const Tooltip_1 = __importDefault(require("./../Tooltip/Tooltip")); /** * Display a button element to enable user interaction. * It normally should trigger action when clicked. */ const Button = (_a) => { var { children, className = "", affirmative = false, disruptive = false, elevated = false, hasStatePrimary = false, hasStateSuccess = false, hasStateWarning = false, hasStateDanger = false, icon, rightIcon, tooltip = null, tooltipProps, badge, badgeProps = { size: "small", position: "top-right", maxLength: 2 }, intent } = _a, restProps = __rest(_a, ["children", "className", "affirmative", "disruptive", "elevated", "hasStatePrimary", "hasStateSuccess", "hasStateWarning", "hasStateDanger", "icon", "rightIcon", "tooltip", "tooltipProps", "badge", "badgeProps", "intent"]); let intention; switch (true) { case affirmative || elevated || hasStatePrimary: intention = core_1.Intent.PRIMARY; break; case hasStateSuccess: intention = core_1.Intent.SUCCESS; break; case hasStateWarning: intention = core_1.Intent.WARNING; break; case disruptive || hasStateDanger: intention = core_1.Intent.DANGER; break; default: break; } const ButtonType = restProps.href ? core_1.AnchorButton : core_1.Button; const button = (react_1.default.createElement(ButtonType, Object.assign({}, restProps, { className: `${constants_1.CLASSPREFIX}-button ` + className, intent: (intent || intention), icon: typeof icon === "string" ? react_1.default.createElement(Icon_1.default, { name: icon }) : icon, rightIcon: typeof rightIcon === "string" ? react_1.default.createElement(Icon_1.default, { name: rightIcon }) : rightIcon }), children, badge && (react_1.default.createElement(Badge_1.default, Object.assign({ children: badge }, constructBadgeProperties({ hasStatePrimary, hasStateSuccess, hasStateWarning, hasStateDanger, minimal: restProps.minimal, outlined: restProps.outlined, badgeProps, })))))); return tooltip && !restProps.loading ? (react_1.default.createElement(Tooltip_1.default, Object.assign({ content: tooltip }, tooltipProps), react_1.default.createElement("span", null, button))) : (button); }; exports.Button = Button; const constructBadgeProperties = ({ hasStatePrimary, hasStateSuccess, hasStateWarning, hasStateDanger, minimal, outlined, badgeProps = {}, }) => { if (badgeProps.intent) return badgeProps; if (hasStatePrimary) badgeProps["intent"] = "accent"; if (hasStateSuccess) badgeProps["intent"] = "success"; if (hasStateWarning) badgeProps["intent"] = "warning"; if (hasStateDanger) badgeProps["intent"] = "danger"; if (!badgeProps.tagProps || typeof badgeProps.tagProps.minimal === "undefined") { if (!minimal && !outlined) { badgeProps["tagProps"] = Object.assign(Object.assign({}, badgeProps.tagProps), { minimal: true }); } } return badgeProps; }; exports.default = exports.Button; //# sourceMappingURL=Button.js.map