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@dzxwind/las-loader

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); const core_1 = require("@loaders.gl/core"); const las_1 = require("@loaders.gl/las"); const THREE = __importStar(require("three")); // 颜色Gamma校正 function srgbToLinear(c) { return c <= 0.04045 ? c / 12.92 : Math.pow((c + 0.055) / 1.055, 2.4); } class LasLoader { load(url, callback, customOption) { const options = customOption || { las: { shape: 'mesh', // 'mesh' 将点云展开成三元组;也可选 'columnar-table' 或 'arrow-table' skip: 1, // 每隔多少点抽样一次,skip=2 表示丢弃一半点 fp64: false, // 是否启用 64 位浮点精度 colorDepth: 'auto', }, }; (0, core_1.load)(url, las_1.LASLoader, options).then((lasData) => { const geometry = new THREE.BufferGeometry(); geometry.setAttribute('position', new THREE.Float32BufferAttribute(lasData.attributes.POSITION.value, lasData.attributes.POSITION.size)); if (lasData.attributes.COLOR_0) { // colors 通常是 Uint8Array,要归一化到 [0,1] const colors = lasData.attributes.COLOR_0.value.filter((_, i) => (i + 1) % 4 !== 0); const cols = new Float32Array(colors.length); for (let i = 0; i < colors.length; i++) { cols[i] = srgbToLinear(colors[i] / 255); } geometry.setAttribute('color', new THREE.Float32BufferAttribute(cols, 3)); } const material = new THREE.PointsMaterial({ size: 1, sizeAttenuation: true, transparent: false, vertexColors: true, opacity: 1, color: new THREE.Color(0xffffff), }); const mesh = new THREE.Points(geometry, material); callback(mesh); return mesh; }); } } exports.default = LasLoader;