@dsisolutions/react-fabricjs
Version:
fabricjs implemented by react
86 lines (72 loc) • 1.22 MB
JavaScript
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/* 0 */
/***/ function(module, exports, __webpack_require__) {
eval("'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n\tvalue: true\n});\nexports.color = exports.imageFilter = exports.Itext = exports.Text = exports.Image = exports.Triangle = exports.Rect = exports.Polyline = exports.Polygon = exports.PathGroup = exports.Path = exports.Line = exports.Ellipse = exports.Circle = exports.Canvas = exports.StaticCanvas = undefined;\n\nvar _StaticCanvas2 = __webpack_require__(15);\n\nvar _StaticCanvas3 = _interopRequireDefault(_StaticCanvas2);\n\nvar _Canvas2 = __webpack_require__(26);\n\nvar _Canvas3 = _interopRequireDefault(_Canvas2);\n\nvar _Circle2 = __webpack_require__(32);\n\nvar _Circle3 = _interopRequireDefault(_Circle2);\n\nvar _Ellipse2 = __webpack_require__(33);\n\nvar _Ellipse3 = _interopRequireDefault(_Ellipse2);\n\nvar _Line2 = __webpack_require__(34);\n\nvar _Line3 = _interopRequireDefault(_Line2);\n\nvar _Path2 = __webpack_require__(18);\n\nvar _Path3 = _interopRequireDefault(_Path2);\n\nvar _PathGroup2 = __webpack_require__(35);\n\nvar _PathGroup3 = _interopRequireDefault(_PathGroup2);\n\nvar _Polygon2 = __webpack_require__(36);\n\nvar _Polygon3 = _interopRequireDefault(_Polygon2);\n\nvar _Polyline2 = __webpack_require__(37);\n\nvar _Polyline3 = _interopRequireDefault(_Polyline2);\n\nvar _Rect2 = __webpack_require__(38);\n\nvar _Rect3 = _interopRequireDefault(_Rect2);\n\nvar _Triangle2 = __webpack_require__(39);\n\nvar _Triangle3 = _interopRequireDefault(_Triangle2);\n\nvar _Image2 = __webpack_require__(29);\n\nvar _Image3 = _interopRequireDefault(_Image2);\n\nvar _Text2 = __webpack_require__(16);\n\nvar _Text3 = _interopRequireDefault(_Text2);\n\nvar _IText = __webpack_require__(28);\n\nvar _IText2 = _interopRequireDefault(_IText);\n\nvar _ImageFilters = __webpack_require__(30);\n\nvar _ImageFilters2 = _interopRequireDefault(_ImageFilters);\n\nvar _Color = __webpack_require__(27);\n\nvar _Color2 = _interopRequireDefault(_Color);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n// Main Bundle\nexports.default = {\n\tStaticCanvas: _StaticCanvas3.default,\n\tCanvas: _Canvas3.default,\n\n\tCircle: _Circle3.default,\n\tEllipse: _Ellipse3.default,\n\tLine: _Line3.default,\n\tPath: _Path3.default,\n\tPathGroup: _PathGroup3.default,\n\tPolygon: _Polygon3.default,\n\tPolyline: _Polyline3.default,\n\tRect: _Rect3.default,\n\tTriangle: _Triangle3.default,\n\n\tImage: _Image3.default,\n\tText: _Text3.default,\n\tItext: _IText2.default,\n\n\timageFilter: _ImageFilters2.default,\n\tcolor: _Color2.default\n};\n\n// Canvas\n\nvar StaticCanvas = exports.StaticCanvas = _StaticCanvas3.default;\nvar Canvas = exports.Canvas = _Canvas3.default;\n\n// Shape\nvar Circle = exports.Circle = _Circle3.default;\nvar Ellipse = exports.Ellipse = _Ellipse3.default;\nvar Line = exports.Line = _Line3.default;\nvar Path = exports.Path = _Path3.default;\nvar PathGroup = exports.PathGroup = _PathGroup3.default;\nvar Polygon = exports.Polygon = _Polygon3.default;\nvar Polyline = exports.Polyline = _Polyline3.default;\nvar Rect = exports.Rect = _Rect3.default;\nvar Triangle = exports.Triangle = _Triangle3.default;\n\nvar Image = exports.Image = _Image3.default;\nvar Text = exports.Text = _Text3.default;\nvar Itext = exports.Itext = _IText2.default;\n\n// utils\nvar imageFilter = exports.imageFilter = _ImageFilters2.default;\nvar color = exports.color = _Color2.default;\n\n/*****************\n ** WEBPACK FOOTER\n ** ./src/react-fabric.js\n ** module id = 0\n ** module chunks = 0\n **/\n//# sourceURL=webpack:///./src/react-fabric.js?");
/***/ },
/* 1 */
/***/ function(module, exports, __webpack_require__) {
eval("/* WEBPACK VAR INJECTION */(function(Buffer, process) {/* build: `node build.js modules=ALL exclude=json,gestures minifier=uglifyjs` */\n /*! Fabric.js Copyright 2008-2015, Printio (Juriy Zaytsev, Maxim Chernyak) */\n\nvar fabric = fabric || { version: \"1.7.19\" };\nif (true) {\n exports.fabric = fabric;\n}\n\nif (typeof document !== 'undefined' && typeof window !== 'undefined') {\n fabric.document = document;\n fabric.window = window;\n // ensure globality even if entire library were function wrapped (as in Meteor.js packaging system)\n window.fabric = fabric;\n}\nelse {\n // assume we're running under node.js when document/window are not present\n fabric.document = __webpack_require__(65)\n .jsdom(\n decodeURIComponent(\"%3C!DOCTYPE%20html%3E%3Chtml%3E%3Chead%3E%3C%2Fhead%3E%3Cbody%3E%3C%2Fbody%3E%3C%2Fhtml%3E\")\n );\n\n if (fabric.document.createWindow) {\n fabric.window = fabric.document.createWindow();\n } else {\n fabric.window = fabric.document.parentWindow;\n }\n}\n\n/**\n * True when in environment that supports touch events\n * @type boolean\n */\n\nfabric.isTouchSupported = 'ontouchstart' in fabric.window;\n\n/**\n * True when in environment that's probably Node.js\n * @type boolean\n */\nfabric.isLikelyNode = typeof Buffer !== 'undefined' &&\n typeof window === 'undefined';\n\n/* _FROM_SVG_START_ */\n/**\n * Attributes parsed from all SVG elements\n * @type array\n */\nfabric.SHARED_ATTRIBUTES = [\n \"display\",\n \"transform\",\n \"fill\", \"fill-opacity\", \"fill-rule\",\n \"opacity\",\n \"stroke\", \"stroke-dasharray\", \"stroke-linecap\",\n \"stroke-linejoin\", \"stroke-miterlimit\",\n \"stroke-opacity\", \"stroke-width\",\n \"id\"\n];\n/* _FROM_SVG_END_ */\n\n/**\n * Pixel per Inch as a default value set to 96. Can be changed for more realistic conversion.\n */\nfabric.DPI = 96;\nfabric.reNum = '(?:[-+]?(?:\\\\d+|\\\\d*\\\\.\\\\d+)(?:e[-+]?\\\\d+)?)';\nfabric.fontPaths = { };\nfabric.iMatrix = [1, 0, 0, 1, 0, 0];\nfabric.canvasModule = 'canvas';\n\n/**\n * Pixel limit for cache canvases. 1Mpx , 4Mpx should be fine.\n * @since 1.7.14\n * @type Number\n * @default\n */\nfabric.perfLimitSizeTotal = 2097152;\n\n/**\n * Pixel limit for cache canvases width or height. IE fixes the maximum at 5000\n * @since 1.7.14\n * @type Number\n * @default\n */\nfabric.maxCacheSideLimit = 4096;\n\n/**\n * Lowest pixel limit for cache canvases, set at 256PX\n * @since 1.7.14\n * @type Number\n * @default\n */\nfabric.minCacheSideLimit = 256;\n\n/**\n * Cache Object for widths of chars in text rendering.\n */\nfabric.charWidthsCache = { };\n\n/**\n * Device Pixel Ratio\n * @see https://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/SettingUptheCanvas/SettingUptheCanvas.html\n */\nfabric.devicePixelRatio = fabric.window.devicePixelRatio ||\n fabric.window.webkitDevicePixelRatio ||\n fabric.window.mozDevicePixelRatio ||\n 1;\n\n\n(function() {\n\n /**\n * @private\n * @param {String} eventName\n * @param {Function} handler\n */\n function _removeEventListener(eventName, handler) {\n if (!this.__eventListeners[eventName]) {\n return;\n }\n var eventListener = this.__eventListeners[eventName];\n if (handler) {\n eventListener[eventListener.indexOf(handler)] = false;\n }\n else {\n fabric.util.array.fill(eventListener, false);\n }\n }\n\n /**\n * Observes specified event\n * @deprecated `observe` deprecated since 0.8.34 (use `on` instead)\n * @memberOf fabric.Observable\n * @alias on\n * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler})\n * @param {Function} handler Function that receives a notification when an event of the specified type occurs\n * @return {Self} thisArg\n * @chainable\n */\n function observe(eventName, handler) {\n if (!this.__eventListeners) {\n this.__eventListeners = { };\n }\n // one object with key/value pairs was passed\n if (arguments.length === 1) {\n for (var prop in eventName) {\n this.on(prop, eventName[prop]);\n }\n }\n else {\n if (!this.__eventListeners[eventName]) {\n this.__eventListeners[eventName] = [];\n }\n this.__eventListeners[eventName].push(handler);\n }\n return this;\n }\n\n /**\n * Stops event observing for a particular event handler. Calling this method\n * without arguments removes all handlers for all events\n * @deprecated `stopObserving` deprecated since 0.8.34 (use `off` instead)\n * @memberOf fabric.Observable\n * @alias off\n * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler})\n * @param {Function} handler Function to be deleted from EventListeners\n * @return {Self} thisArg\n * @chainable\n */\n function stopObserving(eventName, handler) {\n if (!this.__eventListeners) {\n return;\n }\n\n // remove all key/value pairs (event name -> event handler)\n if (arguments.length === 0) {\n for (eventName in this.__eventListeners) {\n _removeEventListener.call(this, eventName);\n }\n }\n // one object with key/value pairs was passed\n else if (arguments.length === 1 && typeof arguments[0] === 'object') {\n for (var prop in eventName) {\n _removeEventListener.call(this, prop, eventName[prop]);\n }\n }\n else {\n _removeEventListener.call(this, eventName, handler);\n }\n return this;\n }\n\n /**\n * Fires event with an optional options object\n * @deprecated `fire` deprecated since 1.0.7 (use `trigger` instead)\n * @memberOf fabric.Observable\n * @alias trigger\n * @param {String} eventName Event name to fire\n * @param {Object} [options] Options object\n * @return {Self} thisArg\n * @chainable\n */\n function fire(eventName, options) {\n if (!this.__eventListeners) {\n return;\n }\n\n var listenersForEvent = this.__eventListeners[eventName];\n if (!listenersForEvent) {\n return;\n }\n\n for (var i = 0, len = listenersForEvent.length; i < len; i++) {\n listenersForEvent[i] && listenersForEvent[i].call(this, options || { });\n }\n this.__eventListeners[eventName] = listenersForEvent.filter(function(value) {\n return value !== false;\n });\n return this;\n }\n\n /**\n * @namespace fabric.Observable\n * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#events}\n * @see {@link http://fabricjs.com/events|Events demo}\n */\n fabric.Observable = {\n observe: observe,\n stopObserving: stopObserving,\n fire: fire,\n\n on: observe,\n off: stopObserving,\n trigger: fire\n };\n})();\n\n\n/**\n * @namespace fabric.Collection\n */\nfabric.Collection = {\n\n _objects: [],\n\n /**\n * Adds objects to collection, Canvas or Group, then renders canvas\n * (if `renderOnAddRemove` is not `false`).\n * in case of Group no changes to bounding box are made.\n * Objects should be instances of (or inherit from) fabric.Object\n * Use of this function is highly discouraged for groups.\n * you can add a bunch of objects with the add method but then you NEED\n * to run a addWithUpdate call for the Group class or position/bbox will be wrong.\n * @param {...fabric.Object} object Zero or more fabric instances\n * @return {Self} thisArg\n * @chainable\n */\n add: function () {\n this._objects.push.apply(this._objects, arguments);\n if (this._onObjectAdded) {\n for (var i = 0, length = arguments.length; i < length; i++) {\n this._onObjectAdded(arguments[i]);\n }\n }\n this.renderOnAddRemove && this.renderAll();\n return this;\n },\n\n /**\n * Inserts an object into collection at specified index, then renders canvas (if `renderOnAddRemove` is not `false`)\n * An object should be an instance of (or inherit from) fabric.Object\n * Use of this function is highly discouraged for groups.\n * you can add a bunch of objects with the insertAt method but then you NEED\n * to run a addWithUpdate call for the Group class or position/bbox will be wrong.\n * @param {Object} object Object to insert\n * @param {Number} index Index to insert object at\n * @param {Boolean} nonSplicing When `true`, no splicing (shifting) of objects occurs\n * @return {Self} thisArg\n * @chainable\n */\n insertAt: function (object, index, nonSplicing) {\n var objects = this.getObjects();\n if (nonSplicing) {\n objects[index] = object;\n }\n else {\n objects.splice(index, 0, object);\n }\n this._onObjectAdded && this._onObjectAdded(object);\n this.renderOnAddRemove && this.renderAll();\n return this;\n },\n\n /**\n * Removes objects from a collection, then renders canvas (if `renderOnAddRemove` is not `false`)\n * @param {...fabric.Object} object Zero or more fabric instances\n * @return {Self} thisArg\n * @chainable\n */\n remove: function() {\n var objects = this.getObjects(),\n index, somethingRemoved = false;\n\n for (var i = 0, length = arguments.length; i < length; i++) {\n index = objects.indexOf(arguments[i]);\n\n // only call onObjectRemoved if an object was actually removed\n if (index !== -1) {\n somethingRemoved = true;\n objects.splice(index, 1);\n this._onObjectRemoved && this._onObjectRemoved(arguments[i]);\n }\n }\n\n this.renderOnAddRemove && somethingRemoved && this.renderAll();\n return this;\n },\n\n /**\n * Executes given function for each object in this group\n * @param {Function} callback\n * Callback invoked with current object as first argument,\n * index - as second and an array of all objects - as third.\n * Callback is invoked in a context of Global Object (e.g. `window`)\n * when no `context` argument is given\n *\n * @param {Object} context Context (aka thisObject)\n * @return {Self} thisArg\n * @chainable\n */\n forEachObject: function(callback, context) {\n var objects = this.getObjects();\n for (var i = 0, len = objects.length; i < len; i++) {\n callback.call(context, objects[i], i, objects);\n }\n return this;\n },\n\n /**\n * Returns an array of children objects of this instance\n * Type parameter introduced in 1.3.10\n * @param {String} [type] When specified, only objects of this type are returned\n * @return {Array}\n */\n getObjects: function(type) {\n if (typeof type === 'undefined') {\n return this._objects;\n }\n return this._objects.filter(function(o) {\n return o.type === type;\n });\n },\n\n /**\n * Returns object at specified index\n * @param {Number} index\n * @return {Self} thisArg\n */\n item: function (index) {\n return this.getObjects()[index];\n },\n\n /**\n * Returns true if collection contains no objects\n * @return {Boolean} true if collection is empty\n */\n isEmpty: function () {\n return this.getObjects().length === 0;\n },\n\n /**\n * Returns a size of a collection (i.e: length of an array containing its objects)\n * @return {Number} Collection size\n */\n size: function() {\n return this.getObjects().length;\n },\n\n /**\n * Returns true if collection contains an object\n * @param {Object} object Object to check against\n * @return {Boolean} `true` if collection contains an object\n */\n contains: function(object) {\n return this.getObjects().indexOf(object) > -1;\n },\n\n /**\n * Returns number representation of a collection complexity\n * @return {Number} complexity\n */\n complexity: function () {\n return this.getObjects().reduce(function (memo, current) {\n memo += current.complexity ? current.complexity() : 0;\n return memo;\n }, 0);\n }\n};\n\n\n/**\n * @namespace fabric.CommonMethods\n */\nfabric.CommonMethods = {\n\n /**\n * Sets object's properties from options\n * @param {Object} [options] Options object\n */\n _setOptions: function(options) {\n for (var prop in options) {\n this.set(prop, options[prop]);\n }\n },\n\n /**\n * @private\n * @param {Object} [filler] Options object\n * @param {String} [property] property to set the Gradient to\n */\n _initGradient: function(filler, property) {\n if (filler && filler.colorStops && !(filler instanceof fabric.Gradient)) {\n this.set(property, new fabric.Gradient(filler));\n }\n },\n\n /**\n * @private\n * @param {Object} [filler] Options object\n * @param {String} [property] property to set the Pattern to\n * @param {Function} [callback] callback to invoke after pattern load\n */\n _initPattern: function(filler, property, callback) {\n if (filler && filler.source && !(filler instanceof fabric.Pattern)) {\n this.set(property, new fabric.Pattern(filler, callback));\n }\n else {\n callback && callback();\n }\n },\n\n /**\n * @private\n * @param {Object} [options] Options object\n */\n _initClipping: function(options) {\n if (!options.clipTo || typeof options.clipTo !== 'string') {\n return;\n }\n\n var functionBody = fabric.util.getFunctionBody(options.clipTo);\n if (typeof functionBody !== 'undefined') {\n this.clipTo = new Function('ctx', functionBody);\n }\n },\n\n /**\n * @private\n */\n _setObject: function(obj) {\n for (var prop in obj) {\n this._set(prop, obj[prop]);\n }\n },\n\n /**\n * Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`.\n * @param {String|Object} key Property name or object (if object, iterate over the object properties)\n * @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one)\n * @return {fabric.Object} thisArg\n * @chainable\n */\n set: function(key, value) {\n if (typeof key === 'object') {\n this._setObject(key);\n }\n else {\n if (typeof value === 'function' && key !== 'clipTo') {\n this._set(key, value(this.get(key)));\n }\n else {\n this._set(key, value);\n }\n }\n return this;\n },\n\n _set: function(key, value) {\n this[key] = value;\n },\n\n /**\n * Toggles specified property from `true` to `false` or from `false` to `true`\n * @param {String} property Property to toggle\n * @return {fabric.Object} thisArg\n * @chainable\n */\n toggle: function(property) {\n var value = this.get(property);\n if (typeof value === 'boolean') {\n this.set(property, !value);\n }\n return this;\n },\n\n /**\n * Basic getter\n * @param {String} property Property name\n * @return {*} value of a property\n */\n get: function(property) {\n return this[property];\n }\n};\n\n\n(function(global) {\n\n var sqrt = Math.sqrt,\n atan2 = Math.atan2,\n pow = Math.pow,\n abs = Math.abs,\n PiBy180 = Math.PI / 180;\n\n /**\n * @namespace fabric.util\n */\n fabric.util = {\n\n /**\n * Removes value from an array.\n * Presence of value (and its position in an array) is determined via `Array.prototype.indexOf`\n * @static\n * @memberOf fabric.util\n * @param {Array} array\n * @param {*} value\n * @return {Array} original array\n */\n removeFromArray: function(array, value) {\n var idx = array.indexOf(value);\n if (idx !== -1) {\n array.splice(idx, 1);\n }\n return array;\n },\n\n /**\n * Returns random number between 2 specified ones.\n * @static\n * @memberOf fabric.util\n * @param {Number} min lower limit\n * @param {Number} max upper limit\n * @return {Number} random value (between min and max)\n */\n getRandomInt: function(min, max) {\n return Math.floor(Math.random() * (max - min + 1)) + min;\n },\n\n /**\n * Transforms degrees to radians.\n * @static\n * @memberOf fabric.util\n * @param {Number} degrees value in degrees\n * @return {Number} value in radians\n */\n degreesToRadians: function(degrees) {\n return degrees * PiBy180;\n },\n\n /**\n * Transforms radians to degrees.\n * @static\n * @memberOf fabric.util\n * @param {Number} radians value in radians\n * @return {Number} value in degrees\n */\n radiansToDegrees: function(radians) {\n return radians / PiBy180;\n },\n\n /**\n * Rotates `point` around `origin` with `radians`\n * @static\n * @memberOf fabric.util\n * @param {fabric.Point} point The point to rotate\n * @param {fabric.Point} origin The origin of the rotation\n * @param {Number} radians The radians of the angle for the rotation\n * @return {fabric.Point} The new rotated point\n */\n rotatePoint: function(point, origin, radians) {\n point.subtractEquals(origin);\n var v = fabric.util.rotateVector(point, radians);\n return new fabric.Point(v.x, v.y).addEquals(origin);\n },\n\n /**\n * Rotates `vector` with `radians`\n * @static\n * @memberOf fabric.util\n * @param {Object} vector The vector to rotate (x and y)\n * @param {Number} radians The radians of the angle for the rotation\n * @return {Object} The new rotated point\n */\n rotateVector: function(vector, radians) {\n var sin = Math.sin(radians),\n cos = Math.cos(radians),\n rx = vector.x * cos - vector.y * sin,\n ry = vector.x * sin + vector.y * cos;\n return {\n x: rx,\n y: ry\n };\n },\n\n /**\n * Apply transform t to point p\n * @static\n * @memberOf fabric.util\n * @param {fabric.Point} p The point to transform\n * @param {Array} t The transform\n * @param {Boolean} [ignoreOffset] Indicates that the offset should not be applied\n * @return {fabric.Point} The transformed point\n */\n transformPoint: function(p, t, ignoreOffset) {\n if (ignoreOffset) {\n return new fabric.Point(\n t[0] * p.x + t[2] * p.y,\n t[1] * p.x + t[3] * p.y\n );\n }\n return new fabric.Point(\n t[0] * p.x + t[2] * p.y + t[4],\n t[1] * p.x + t[3] * p.y + t[5]\n );\n },\n\n /**\n * Returns coordinates of points's bounding rectangle (left, top, width, height)\n * @param {Array} points 4 points array\n * @return {Object} Object with left, top, width, height properties\n */\n makeBoundingBoxFromPoints: function(points) {\n var xPoints = [points[0].x, points[1].x, points[2].x, points[3].x],\n minX = fabric.util.array.min(xPoints),\n maxX = fabric.util.array.max(xPoints),\n width = Math.abs(minX - maxX),\n yPoints = [points[0].y, points[1].y, points[2].y, points[3].y],\n minY = fabric.util.array.min(yPoints),\n maxY = fabric.util.array.max(yPoints),\n height = Math.abs(minY - maxY);\n\n return {\n left: minX,\n top: minY,\n width: width,\n height: height\n };\n },\n\n /**\n * Invert transformation t\n * @static\n * @memberOf fabric.util\n * @param {Array} t The transform\n * @return {Array} The inverted transform\n */\n invertTransform: function(t) {\n var a = 1 / (t[0] * t[3] - t[1] * t[2]),\n r = [a * t[3], -a * t[1], -a * t[2], a * t[0]],\n o = fabric.util.transformPoint({ x: t[4], y: t[5] }, r, true);\n r[4] = -o.x;\n r[5] = -o.y;\n return r;\n },\n\n /**\n * A wrapper around Number#toFixed, which contrary to native method returns number, not string.\n * @static\n * @memberOf fabric.util\n * @param {Number|String} number number to operate on\n * @param {Number} fractionDigits number of fraction digits to \"leave\"\n * @return {Number}\n */\n toFixed: function(number, fractionDigits) {\n return parseFloat(Number(number).toFixed(fractionDigits));\n },\n\n /**\n * Converts from attribute value to pixel value if applicable.\n * Returns converted pixels or original value not converted.\n * @param {Number|String} value number to operate on\n * @param {Number} fontSize\n * @return {Number|String}\n */\n parseUnit: function(value, fontSize) {\n var unit = /\\D{0,2}$/.exec(value),\n number = parseFloat(value);\n if (!fontSize) {\n fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE;\n }\n switch (unit[0]) {\n case 'mm':\n return number * fabric.DPI / 25.4;\n\n case 'cm':\n return number * fabric.DPI / 2.54;\n\n case 'in':\n return number * fabric.DPI;\n\n case 'pt':\n return number * fabric.DPI / 72; // or * 4 / 3\n\n case 'pc':\n return number * fabric.DPI / 72 * 12; // or * 16\n\n case 'em':\n return number * fontSize;\n\n default:\n return number;\n }\n },\n\n /**\n * Function which always returns `false`.\n * @static\n * @memberOf fabric.util\n * @return {Boolean}\n */\n falseFunction: function() {\n return false;\n },\n\n /**\n * Returns klass \"Class\" object of given namespace\n * @memberOf fabric.util\n * @param {String} type Type of object (eg. 'circle')\n * @param {String} namespace Namespace to get klass \"Class\" object from\n * @return {Object} klass \"Class\"\n */\n getKlass: function(type, namespace) {\n // capitalize first letter only\n type = fabric.util.string.camelize(type.charAt(0).toUpperCase() + type.slice(1));\n return fabric.util.resolveNamespace(namespace)[type];\n },\n\n /**\n * Returns object of given namespace\n * @memberOf fabric.util\n * @param {String} namespace Namespace string e.g. 'fabric.Image.filter' or 'fabric'\n * @return {Object} Object for given namespace (default fabric)\n */\n resolveNamespace: function(namespace) {\n if (!namespace) {\n return fabric;\n }\n\n var parts = namespace.split('.'),\n len = parts.length, i,\n obj = global || fabric.window;\n\n for (i = 0; i < len; ++i) {\n obj = obj[parts[i]];\n }\n\n return obj;\n },\n\n /**\n * Loads image element from given url and passes it to a callback\n * @memberOf fabric.util\n * @param {String} url URL representing an image\n * @param {Function} callback Callback; invoked with loaded image\n * @param {*} [context] Context to invoke callback in\n * @param {Object} [crossOrigin] crossOrigin value to set image element to\n */\n loadImage: function(url, callback, context, crossOrigin) {\n if (!url) {\n callback && callback.call(context, url);\n return;\n }\n\n var img = fabric.util.createImage();\n\n /** @ignore */\n img.onload = function () {\n callback && callback.call(context, img);\n img = img.onload = img.onerror = null;\n };\n\n /** @ignore */\n img.onerror = function() {\n fabric.log('Error loading ' + img.src);\n callback && callback.call(context, null, true);\n img = img.onload = img.onerror = null;\n };\n\n // data-urls appear to be buggy with crossOrigin\n // https://github.com/kangax/fabric.js/commit/d0abb90f1cd5c5ef9d2a94d3fb21a22330da3e0a#commitcomment-4513767\n // see https://code.google.com/p/chromium/issues/detail?id=315152\n // https://bugzilla.mozilla.org/show_bug.cgi?id=935069\n if (url.indexOf('data') !== 0 && crossOrigin) {\n img.crossOrigin = crossOrigin;\n }\n\n img.src = url;\n },\n\n /**\n * Creates corresponding fabric instances from their object representations\n * @static\n * @memberOf fabric.util\n * @param {Array} objects Objects to enliven\n * @param {Function} callback Callback to invoke when all objects are created\n * @param {String} namespace Namespace to get klass \"Class\" object from\n * @param {Function} reviver Method for further parsing of object elements,\n * called after each fabric object created.\n */\n enlivenObjects: function(objects, callback, namespace, reviver) {\n objects = objects || [];\n\n function onLoaded() {\n if (++numLoadedObjects === numTotalObjects) {\n callback && callback(enlivenedObjects);\n }\n }\n\n var enlivenedObjects = [],\n numLoadedObjects = 0,\n numTotalObjects = objects.length,\n forceAsync = true;\n\n if (!numTotalObjects) {\n callback && callback(enlivenedObjects);\n return;\n }\n\n objects.forEach(function (o, index) {\n // if sparse array\n if (!o || !o.type) {\n onLoaded();\n return;\n }\n var klass = fabric.util.getKlass(o.type, namespace);\n klass.fromObject(o, function (obj, error) {\n error || (enlivenedObjects[index] = obj);\n reviver && reviver(o, obj, error);\n onLoaded();\n }, forceAsync);\n });\n },\n\n /**\n * Create and wait for loading of patterns\n * @static\n * @memberOf fabric.util\n * @param {Array} objects Objects to enliven\n * @param {Function} callback Callback to invoke when all objects are created\n * @param {String} namespace Namespace to get klass \"Class\" object from\n * @param {Function} reviver Method for further parsing of object elements,\n * called after each fabric object created.\n */\n enlivenPatterns: function(patterns, callback) {\n patterns = patterns || [];\n\n function onLoaded() {\n if (++numLoadedPatterns === numPatterns) {\n callback && callback(enlivenedPatterns);\n }\n }\n\n var enlivenedPatterns = [],\n numLoadedPatterns = 0,\n numPatterns = patterns.length;\n\n if (!numPatterns) {\n callback && callback(enlivenedPatterns);\n return;\n }\n\n patterns.forEach(function (p, index) {\n if (p && p.source) {\n new fabric.Pattern(p, function(pattern) {\n enlivenedPatterns[index] = pattern;\n onLoaded();\n });\n }\n else {\n enlivenedPatterns[index] = p;\n onLoaded();\n }\n });\n },\n\n /**\n * Groups SVG elements (usually those retrieved from SVG document)\n * @static\n * @memberOf fabric.util\n * @param {Array} elements SVG elements to group\n * @param {Object} [options] Options object\n * @param {String} path Value to set sourcePath to\n * @return {fabric.Object|fabric.PathGroup}\n */\n groupSVGElements: function(elements, options, path) {\n var object;\n\n object = new fabric.PathGroup(elements, options);\n\n if (typeof path !== 'undefined') {\n object.sourcePath = path;\n }\n return object;\n },\n\n /**\n * Populates an object with properties of another object\n * @static\n * @memberOf fabric.util\n * @param {Object} source Source object\n * @param {Object} destination Destination object\n * @return {Array} properties Propertie names to include\n */\n populateWithProperties: function(source, destination, properties) {\n if (properties && Object.prototype.toString.call(properties) === '[object Array]') {\n for (var i = 0, len = properties.length; i < len; i++) {\n if (properties[i] in source) {\n destination[properties[i]] = source[properties[i]];\n }\n }\n }\n },\n\n /**\n * Draws a dashed line between two points\n *\n * This method is used to draw dashed line around selection area.\n * See <a href=\"http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas\">dotted stroke in canvas</a>\n *\n * @param {CanvasRenderingContext2D} ctx context\n * @param {Number} x start x coordinate\n * @param {Number} y start y coordinate\n * @param {Number} x2 end x coordinate\n * @param {Number} y2 end y coordinate\n * @param {Array} da dash array pattern\n */\n drawDashedLine: function(ctx, x, y, x2, y2, da) {\n var dx = x2 - x,\n dy = y2 - y,\n len = sqrt(dx * dx + dy * dy),\n rot = atan2(dy, dx),\n dc = da.length,\n di = 0,\n draw = true;\n\n ctx.save();\n ctx.translate(x, y);\n ctx.moveTo(0, 0);\n ctx.rotate(rot);\n\n x = 0;\n while (len > x) {\n x += da[di++ % dc];\n if (x > len) {\n x = len;\n }\n ctx[draw ? 'lineTo' : 'moveTo'](x, 0);\n draw = !draw;\n }\n\n ctx.restore();\n },\n\n /**\n * Creates canvas element and initializes it via excanvas if necessary\n * @static\n * @memberOf fabric.util\n * @param {CanvasElement} [canvasEl] optional canvas element to initialize;\n * when not given, element is created implicitly\n * @return {CanvasElement} initialized canvas element\n */\n createCanvasElement: function(canvasEl) {\n canvasEl || (canvasEl = fabric.document.createElement('canvas'));\n /* eslint-disable camelcase */\n if (!canvasEl.getContext && typeof G_vmlCanvasManager !== 'undefined') {\n G_vmlCanvasManager.initElement(canvasEl);\n }\n /* eslint-enable camelcase */\n return canvasEl;\n },\n\n /**\n * Creates image element (works on client and node)\n * @static\n * @memberOf fabric.util\n * @return {HTMLImageElement} HTML image element\n */\n createImage: function() {\n return fabric.isLikelyNode\n ? new (__webpack_require__(14).Image)()\n : fabric.document.createElement('img');\n },\n\n /**\n * Creates accessors (getXXX, setXXX) for a \"class\", based on \"stateProperties\" array\n * @static\n * @memberOf fabric.util\n * @param {Object} klass \"Class\" to create accessors for\n */\n createAccessors: function(klass) {\n var proto = klass.prototype, i, propName,\n capitalizedPropName, setterName, getterName;\n\n for (i = proto.stateProperties.length; i--; ) {\n\n propName = proto.stateProperties[i];\n capitalizedPropName = propName.charAt(0).toUpperCase() + propName.slice(1);\n setterName = 'set' + capitalizedPropName;\n getterName = 'get' + capitalizedPropName;\n\n // using `new Function` for better introspection\n if (!proto[getterName]) {\n proto[getterName] = (function(property) {\n return new Function('return this.get(\"' + property + '\")');\n })(propName);\n }\n if (!proto[setterName]) {\n proto[setterName] = (function(property) {\n return new Function('value', 'return this.set(\"' + property + '\", value)');\n })(propName);\n }\n }\n },\n\n /**\n * @static\n * @memberOf fabric.util\n * @param {fabric.Object} receiver Object implementing `clipTo` method\n * @param {CanvasRenderingContext2D} ctx Context to clip\n */\n clipContext: function(receiver, ctx) {\n ctx.save();\n ctx.beginPath();\n receiver.clipTo(ctx);\n ctx.clip();\n },\n\n /**\n * Multiply matrix A by matrix B to nest transformations\n * @static\n * @memberOf fabric.util\n * @param {Array} a First transformMatrix\n * @param {Array} b Second transformMatrix\n * @param {Boolean} is2x2 flag to multiply matrices as 2x2 matrices\n * @return {Array} The product of the two transform matrices\n */\n multiplyTransformMatrices: function(a, b, is2x2) {\n // Matrix multiply a * b\n return [\n a[0] * b[0] + a[2] * b[1],\n a[1] * b[0] + a[3] * b[1],\n a[0] * b[2] + a[2] * b[3],\n a[1] * b[2] + a[3] * b[3],\n is2x2 ? 0 : a[0] * b[4] + a[2] * b[5] + a[4],\n is2x2 ? 0 : a[1] * b[4] + a[3] * b[5] + a[5]\n ];\n },\n\n /**\n * Decomposes standard 2x2 matrix into transform componentes\n * @static\n * @memberOf fabric.util\n * @param {Array} a transformMatrix\n * @return {Object} Components of transform\n */\n qrDecompose: function(a) {\n var angle = atan2(a[1], a[0]),\n denom = pow(a[0], 2) + pow(a[1], 2),\n scaleX = sqrt(denom),\n scaleY = (a[0] * a[3] - a[2] * a [1]) / scaleX,\n skewX = atan2(a[0] * a[2] + a[1] * a [3], denom);\n return {\n angle: angle / PiBy180,\n scaleX: scaleX,\n scaleY: scaleY,\n skewX: skewX / PiBy180,\n skewY: 0,\n translateX: a[4],\n translateY: a[5]\n };\n },\n\n customTransformMatrix: function(scaleX, scaleY, skewX) {\n var skewMatrixX = [1, 0, abs(Math.tan(skewX * PiBy180)), 1],\n scaleMatrix = [abs(scaleX), 0, 0, abs(scaleY)];\n return fabric.util.multiplyTransformMatrices(scaleMatrix, skewMatrixX, true);\n },\n\n resetObjectTransform: function (target) {\n target.scaleX = 1;\n target.scaleY = 1;\n target.skewX = 0;\n target.skewY = 0;\n target.flipX = false;\n target.flipY = false;\n target.setAngle(0);\n },\n\n /**\n * Returns string representation of function body\n * @param {Function} fn Function to get body of\n * @return {String} Function body\n */\n getFunctionBody: function(fn) {\n return (String(fn).match(/function[^{]*\\{([\\s\\S]*)\\}/) || {})[1];\n },\n\n /**\n * Returns true if context has transparent pixel\n * at specified location (taking tolerance into account)\n * @param {CanvasRenderingContext2D} ctx context\n * @param {Number} x x coordinate\n * @param {Number} y y coordinate\n * @param {Number} tolerance Tolerance\n */\n isTransparent: function(ctx, x, y, tolerance) {\n\n // If tolerance is > 0 adjust start coords to take into account.\n // If moves off Canvas fix to 0\n if (tolerance > 0) {\n if (x > tolerance) {\n x -= tolerance;\n }\n else {\n x = 0;\n }\n if (y > tolerance) {\n y -= tolerance;\n }\n else {\n y = 0;\n }\n }\n\n var _isTransparent = true, i, temp,\n imageData = ctx.getImageData(x, y, (tolerance * 2) || 1, (tolerance * 2) || 1),\n l = imageData.data.length;\n\n // Split image data - for tolerance > 1, pixelDataSize = 4;\n for (i = 3; i < l; i += 4) {\n temp = imageData.data[i];\n _isTransparent = temp <= 0;\n if (_isTransparent === false) {\n break; // Stop if colour found\n }\n }\n\n imageData = null;\n\n return _isTransparent;\n },\n\n /**\n * Parse preserveAspectRatio attribute from element\n * @param {string} attribute to be parsed\n * @return {Object} an object containing align and meetOrSlice attribute\n */\n parsePreserveAspectRatioAttribute: function(attribute) {\n var meetOrSlice = 'meet', alignX = 'Mid', alignY = 'Mid',\n aspectRatioAttrs = attribute.split(' '), align;\n\n if (aspectRatioAttrs && aspectRatioAttrs.length) {\n meetOrSlice = aspectRatioAttrs.pop();\n if (meetOrSlice !== 'meet' && meetOrSlice !== 'slice') {\n align = meetOrSlice;\n meetOrSlice = 'meet';\n }\n else if (aspectRatioAttrs.length) {\n align = aspectRatioAttrs.pop();\n }\n }\n //divide align in alignX and alignY\n alignX = align !== 'none' ? align.slice(1, 4) : 'none';\n alignY = align !== 'none' ? align.slice(5, 8) : 'none';\n return {\n meetOrSlice: meetOrSlice,\n alignX: alignX,\n alignY: alignY\n };\n },\n\n /**\n * Clear char widths cache for a font family.\n * @memberOf fabric.util\n * @param {String} [fontFamily] font family to clear\n */\n clearFabricFontCache: function(fontFamily) {\n if (!fontFamily) {\n fabric.charWidthsCache = { };\n }\n else if (fabric.charWidthsCache[fontFamily]) {\n delete fabric.charWidthsCache[fontFamily];\n }\n },\n\n /**\n * Clear char widths cache for a font family.\n * @memberOf fabric.util\n * @param {Number} ar aspect ratio\n * @param {Number} maximumArea Maximum area you want to achieve\n * @param {Number} maximumSide biggest side allowed\n * @return {Object.x} Limited dimensions by X\n * @return {Object.y} Limited dimensions by Y\n */\n limitDimsByArea: function(ar, maximumArea) {\n var roughWidth = Math.sqrt(maximumArea * ar),\n perfLimitSizeY = Math.floor(maximumArea / roughWidth);\n return { x: Math.floor(roughWidth), y: perfLimitSizeY };\n },\n\n capValue: function(min, value, max) {\n return Math.max(min, Math.min(value, max));\n }\n };\n\n})( true ? exports : this);\n\n\n(function() {\n\n var arcToSegmentsCache = { },\n segmentToBezierCache = { },\n boundsOfCurveCache = { },\n _join = Array.prototype.join;\n\n /* Adapted from http://dxr.mozilla.org/mozilla-central/source/content/svg/content/src/nsSVGPathDataParser.cpp\n * by Andrea Bogazzi code is under MPL. if you don't have a copy of the license you can take it here\n * http://mozilla.org/MPL/2.0/\n */\n function arcToSegments(toX, toY, rx, ry, large, sweep, rotateX) {\n var argsString = _join.call(arguments);\n if (arcToSegmentsCache[argsString]) {\n return arcToSegmentsCache[argsString];\n }\n\n var PI = Math.PI, th = rotateX * PI / 180,\n sinTh = Math.sin(th),\n cosTh = Math.cos(th),\n fromX = 0, fromY = 0;\n\n rx = Math.abs(rx);\n ry = Math.abs(ry);\n\n var px = -cosTh * toX * 0.5 - sinTh * toY * 0.5,\n py = -cosTh * toY * 0.5 + sinTh * toX * 0.5,\n rx2 = rx * rx, ry2 = ry * ry, py2 = py * py, px2 = px * px,\n pl = rx2 * ry2 - rx2 * py2 - ry2 * px2,\n root = 0;\n\n if (pl < 0) {\n var s = Math.sqrt(1 - pl / (rx2 * ry2));\n rx *= s;\n ry *= s;\n }\n else {\n root = (large === sweep ? -1.0 : 1.0) *\n Math.sqrt( pl / (rx2 * py2 + ry2 * px2));\n }\n\n var cx = root * rx * py / ry,\n cy = -root * ry * px / rx,\n cx1 = cosTh * cx - sinTh * cy + toX * 0.5,\n cy1 = sinTh * cx + cosTh * cy + toY * 0.5,\n mTheta = calcVectorAngle(1, 0, (px - cx) / rx, (py - cy) / ry),\n dtheta = calcVectorAngle((px - cx) / rx, (py - cy) / ry, (-px - cx) / rx, (-py - cy) / ry);\n\n if (sweep === 0 && dtheta > 0) {\n dtheta -= 2 * PI;\n }\n else if (sweep === 1 && dtheta < 0) {\n dtheta += 2 * PI;\n }\n\n // Convert into cubic bezier segments <= 90deg\n var segments = Math.ceil(Math.abs(dtheta / PI * 2)),\n result = [], mDelta = dtheta / segments,\n mT = 8 / 3 * Math.sin(mDelta / 4) * Math.sin(mDelta / 4) / Math.sin(mDelta / 2),\n th3 = mTheta + mDelta;\n\n for (var i = 0; i < segments; i++) {\n result[i] = segmentToBezier(mTheta, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY);\n fromX = result[i][4];\n fromY = result[i][5];\n mTheta = th3;\n th3 += mDelta;\n }\n arcToSegmentsCache[argsString] = result;\n return result;\n }\n\n function segmentToBezier(th2, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY) {\n var argsString2 = _join.call(arguments);\n if (segmentToBezierCache[argsString2]) {\n return segmentToBezierCache[argsString2];\n }\n\n var costh2 = Math.cos(th2),\n sinth2 = Math.sin(th2),\n costh3 = Math.cos(th3),\n sinth3 = Math.sin(th3),\n toX = cosTh * rx * costh3 - sinTh * ry * sinth3 + cx1,\n toY = sinTh * rx * costh3 + cosTh * ry * sinth3 + cy1,\n cp1X = fromX + mT * ( -cosTh * rx * sinth2 - sinTh * ry * costh2),\n cp1Y = fromY + mT * ( -sinTh * rx * sinth2 + cosTh * ry * costh2),\n cp2X = toX + mT * ( cosTh * rx * sinth3 + sinTh * ry * costh3),\n cp2Y = toY + mT * ( sinTh * rx * sinth3 - cosTh * ry * costh3);\n\n segmentToBezierCache[argsString2] = [\n cp1X, cp1Y,\n cp2X, cp2Y,\n toX, toY\n ];\n return segmentToBezierCache[argsString2];\n }\n\n /*\n * Private\n */\n function calcVectorAngle(ux, uy, vx, vy) {\n var ta = Math.atan2(uy, ux),\n tb = Math.atan2(vy, vx);\n if (tb >= ta) {\n return tb - ta;\n }\n else {\n return 2 * Math.PI - (ta - tb);\n }\n }\n\n /**\n * Draws arc\n * @param {CanvasRenderingContext2D} ctx\n * @param {Number} fx\n * @param {Number} fy\n * @param {Array} coords\n */\n fabric.util.drawArc = function(ctx, fx, fy, coords) {\n var rx = coords[0],\n ry = coords[1],\n rot = coords[2],\n large = coords[3],\n sweep = coords[4],\n tx = coords[5],\n ty = coords[6],\n segs = [[], [], [], []],\n segsNorm = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot);\n\n for (var i = 0, len = segsNorm.length; i < len; i++) {\n segs[i][0] = segsNorm[i][0] + fx;\n segs[i][1] = segsNorm[i][1] + fy;\n segs[i][2] = segsNorm[i][2] + fx;\n segs[i][3] = segsNorm[i][3] + fy;\n segs[i][4] = segsNorm[i][4] + fx;\n segs[i][5] = segsNorm[i][5] + fy;\n ctx.bezierCurveTo.apply(ctx, segs[i]);\n }\n };\n\n /**\n * Calculate bounding box of a elliptic-arc\n * @param {Number} fx start point of arc\n * @param {Number} fy\n * @param {Number} rx horizontal radius\n * @param {Number} ry vertical radius\n * @param {Number} rot angle of horizontal axe\n * @param {Number} large 1 or 0, whatever the arc is the big or the small on the 2 points\n * @param {Number} sweep 1 or 0, 1 clockwise or counterclockwise direction\n * @param {Number} tx end point of arc\n * @param {Number} ty\n */\n fabric.util.getBoundsOfArc = function(fx, fy, rx, ry, rot, large, sweep, tx, ty) {\n\n var fromX = 0, fromY = 0, bound, bounds = [],\n segs = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot);\n\n for (var i = 0, len = segs.length; i < len; i++) {\n bound = getBoundsOfCurve(fromX, fromY, segs[i][0], segs[i][1], segs[i][2], segs[i][3], segs[i][4], segs[i][5]);\n bounds.push({ x: bound[0].x + fx, y: bound[0].y + fy });\n bounds.push({ x: bound[1].x + fx, y: bound[1].y + fy });\n fromX = segs[i][4];\n fromY = segs[i][5];\n }\n return bounds;\n };\n\n /**\n * Calculate bounding box of a beziercurve\n * @param {Number} x0 starting point\n * @param {Number} y0\n * @param {Number} x1 first control point\n * @param {Number} y1\n * @param {Number} x2 secondo control point\n * @param {Number} y2\n * @param {Number} x3 end of beizer\n * @param {Number} y3\n */\n // taken from http://jsbin.com/ivomiq/56/edit no credits available for that.\n function getBoundsOfCurve(x0, y0, x1, y1, x2, y2, x3, y3) {\n var argsString = _join.call(arguments);\n if (boundsOfCurveCache[argsString]) {\n return boundsOfCurveCache[argsString];\n }\n\n var sqrt = Math.sqrt,\n min = Math.min, max = Math.max,\n