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@drincs/pixi-vn

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Pixi'VN is a npm package that provides various features for creating visual novels.

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import { Sound as Sound$1, IMediaInstance, SoundLibrary, IMediaContext, Filter, SoundMap } from '@pixi/sound'; import { b as SoundPlayOptions, a as SoundOptions, S as SoundGameState, d as SoundPlay, E as ExportedSound, c as SoundFilterMemory } from './SoundGameState-BG_iPwjt.js'; declare class Sound extends Sound$1 { alias?: string; pause(): this; resume(): this; destroy(): void; stop(): this; play(options?: string | SoundPlayOptions): IMediaInstance | Promise<IMediaInstance>; /** * https://github.com/pixijs/sound/blob/main/src/Sound.ts#L235 */ static from(source: string | string[] | SoundOptions | ArrayBuffer | HTMLAudioElement | AudioBuffer): Sound; } declare class SoundManager extends SoundLibrary { constructor(); get context(): IMediaContext; get filtersAll(): Filter[]; set filtersAll(filtersAll: Filter[]); get supported(): boolean; /** * https://github.com/pixijs/sound/blob/main/src/SoundLibrary.ts#L187 */ private getOptions; add(alias: string, options: SoundOptions | string): Sound; /** * @deprecated: Use `add(alias: string, options: Options | string | ArrayBuffer | AudioBuffer | HTMLAudioElement | Sound): Sound;` instead. */ add(map: any, globalOptions?: SoundOptions): SoundMap; get useLegacy(): boolean; set useLegacy(legacy: boolean); get disableAutoPause(): boolean; set disableAutoPause(autoPause: boolean); remove(alias: string): this; get volumeAll(): number; set volumeAll(volume: number); get speedAll(): number; set speedAll(speed: number); togglePauseAll(): boolean; pauseAll(): this; resumeAll(): this; toggleMuteAll(): boolean; muteAll(): this; unmuteAll(): this; removeAll(): this; stopAll(): this; exists(alias: string, assert?: boolean): boolean; isPlaying(): boolean; find(alias: string): Sound; play(alias: string, options?: SoundPlayOptions | string): IMediaInstance | Promise<IMediaInstance>; stop(alias: string): Sound; pause(alias: string): Sound; resume(alias: string): Sound; volume(alias: string, volume?: number): number; speed(alias: string, speed?: number): number; duration(alias: string): number; close(): this; clear(): void; export(): SoundGameState; removeOldSoundAndExport(): SoundGameState; restore(data: object): void; } declare class SoundManagerStatic { private constructor(); static soundAliasesOrder: string[]; static soundsPlaying: { [key: string]: SoundPlay; }; static sounds: { [key: string]: Sound; }; } declare const sound: SoundManager; declare const soundUtils_ExportedSound: typeof ExportedSound; type soundUtils_Sound = Sound; declare const soundUtils_Sound: typeof Sound; declare const soundUtils_SoundFilterMemory: typeof SoundFilterMemory; declare const soundUtils_SoundGameState: typeof SoundGameState; type soundUtils_SoundManagerStatic = SoundManagerStatic; declare const soundUtils_SoundManagerStatic: typeof SoundManagerStatic; declare const soundUtils_SoundOptions: typeof SoundOptions; declare const soundUtils_SoundPlayOptions: typeof SoundPlayOptions; declare const soundUtils_sound: typeof sound; declare namespace soundUtils { export { soundUtils_ExportedSound as ExportedSound, soundUtils_Sound as Sound, soundUtils_SoundFilterMemory as SoundFilterMemory, soundUtils_SoundGameState as SoundGameState, soundUtils_SoundManagerStatic as SoundManagerStatic, soundUtils_SoundOptions as SoundOptions, soundUtils_SoundPlayOptions as SoundPlayOptions, soundUtils_sound as sound }; } export { SoundManager as S, sound as a, Sound as b, SoundManagerStatic as c, soundUtils as s };