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@drincs/pixi-vn

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Pixi'VN is a npm package that provides various features for creating visual novels.

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'use strict'; var pixi_js = require('pixi.js'); var __async = (__this, __arguments, generator) => { return new Promise((resolve, reject) => { var fulfilled = (value) => { try { step(generator.next(value)); } catch (e) { reject(e); } }; var rejected = (value) => { try { step(generator.throw(value)); } catch (e) { reject(e); } }; var step = (x) => x.done ? resolve(x.value) : Promise.resolve(x.value).then(fulfilled, rejected); step((generator = generator.apply(__this, __arguments)).next()); }); }; function getTexture(imageUrl) { return __async(this, null, function* () { if (pixi_js.Assets.cache.has(imageUrl)) { return pixi_js.Assets.get(imageUrl); } return pixi_js.Assets.load(imageUrl).then((texture) => { if (!texture) { console.error("[Pixi'VN] Texture not found", imageUrl); return; } if (!(texture instanceof pixi_js.Texture)) { console.error("[Pixi'VN] File not is a image", imageUrl); return; } return texture; }).catch((e) => { console.error("[Pixi'VN] Error loading image", e); return; }); }); } function getFillGradientFillPattern(prop, propName) { if (!(prop instanceof Object)) { return prop; } console.warn(`[Pixi'VN] CanvasText.style.${propName} is a FillGradient or FillPattern, this is not supported yet.`, prop); return void 0; } function getTextStyle(style) { return { align: style.align, breakWords: style.breakWords, dropShadow: style.dropShadow, fill: getFillGradientFillPattern(style.stroke, "fill"), fontFamily: style.fontFamily, fontSize: style.fontSize, fontStyle: style.fontStyle, fontVariant: style.fontVariant, fontWeight: style.fontWeight, leading: style.leading, letterSpacing: style.letterSpacing, lineHeight: style.lineHeight, padding: style.padding, stroke: getFillGradientFillPattern(style.stroke, "stroke"), textBaseline: style.textBaseline, trim: style.trim, whiteSpace: style.whiteSpace, wordWrap: style.wordWrap, wordWrapWidth: style.wordWrapWidth }; } exports.getTextStyle = getTextStyle; exports.getTexture = getTexture; //# sourceMappingURL=TextureUtility.js.map //# sourceMappingURL=TextureUtility.js.map