@drincs/pixi-vn
Version:
Pixi'VN is a npm package that provides various features for creating visual novels.
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text/typescript
import { ChoiceMenuOptionsType } from '../types/ChoiceMenuOptionsType.mjs';
import CharacterBaseModel from '../classes/CharacterBaseModel.mjs';
import DialogueHistory from '../interface/DialogueHistory.mjs';
import DialogueBaseModel from '../classes/DialogueBaseModel.mjs';
import '../classes/ChoiceMenuOption.mjs';
import '../types/LabelIdType.mjs';
import '../types/StorageElementType.mjs';
import '../classes/Label.mjs';
import '../types/StepLabelType.mjs';
import '@drincs/pixi-vn/dist/override';
import '../classes/LabelAbstract.mjs';
import '../types/StepHistoryDataType.mjs';
import '../interface/LabelProps.mjs';
import '../types/CloseType.mjs';
import '../types/LabelRunModeType.mjs';
import '../interface/CharacterBaseModelProps.mjs';
import '../classes/StoredClassModel.mjs';
import '../types/HistoryChoiceMenuOption.mjs';
/**
* Set the dialogue to be shown in the game
* @param text Text of the dialogue
* @example
* ```typescript
* setDialogue("Hello World")
* setDialogue({
* character: "character",
* text: "Hello World"
* })
* setDialogue(new DialogueBaseModel("Hello World", character))
* ```
*/
declare function setDialogue<TCharacter extends CharacterBaseModel = CharacterBaseModel, TDialogue extends DialogueBaseModel = DialogueBaseModel>(props: {
character: string | TCharacter;
text: string | string[];
} | string | string[] | TDialogue): void;
/**
* Get the dialogue to be shown in the game
* @returns Dialogue to be shown in the game
*/
declare function getDialogue<T extends DialogueBaseModel = DialogueBaseModel>(): T | undefined;
/**
* Clear the dialogue to be shown in the game
*/
declare function clearDialogue(): void;
/**
* Set the options to be shown in the game
* @param options Options to be shown in the game
* @example
* ```typescript
* setChoiceMenuOptions([
* new ChoiceMenuOption("Events Test", EventsTestLabel, {}),
* new ChoiceMenuOption("Show Image Test", ShowImageTest, { image: "imageId" }, "call"),
* new ChoiceMenuOption("Ticker Test", TickerTestLabel, {}),
* new ChoiceMenuOption("Tinting Test", TintingTestLabel, {}, "jump"),
* new ChoiceMenuOption("Base Canvas Element Test", BaseCanvasElementTestLabel, {})
* ])
* ```
*/
declare function setChoiceMenuOptions(options: ChoiceMenuOptionsType<any>): void;
/**
* Get the options to be shown in the game
* @returns Options to be shown in the game
*/
declare function getChoiceMenuOptions<TChoice extends ChoiceMenuOptionsType = ChoiceMenuOptionsType<{
[key: string | number | symbol]: any;
}>>(): TChoice | undefined;
/**
* Clear the options to be shown in the game
*/
declare function clearChoiceMenuOptions(): void;
/**
* Get the history of the dialogues
* @returns the history of the dialogues
*/
declare function getDialogueHistory<T extends DialogueBaseModel = DialogueBaseModel>(): DialogueHistory<T>[];
export { clearChoiceMenuOptions, clearDialogue, getChoiceMenuOptions, getDialogue, getDialogueHistory, setChoiceMenuOptions, setDialogue };