@drincs/pixi-vn
Version:
Pixi'VN is a npm package that provides various features for creating visual novels.
34 lines (31 loc) • 1.5 kB
TypeScript
import { Container, ContainerOptions } from 'pixi.js';
import ICanvasContainerMemory from '../../interface/canvas/ICanvasContainerMemory.js';
import CanvasBase from './CanvasBase.js';
import '../../interface/canvas/ICanvasBaseMemory.js';
declare const CANVAS_CONTAINER_ID = "CanvasContainer";
/**
* This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods,
* but it has the ability to be saved and loaded by the Pixi'VN library.
* @example
* ```typescript
* const container = new CanvasContainer();
* GameWindowManager.addCanvasElement(container);
* const texture = await Assets.load('https://pixijs.com/assets/bunny.png');
* for (let i = 0; i < 25; i++)
* {
* const bunny = new CanvasSprite(texture);
* bunny.x = (i % 5) * 40;
* bunny.y = Math.floor(i / 5) * 40;
* container.addChild(bunny);
* }
* ```
*/
declare class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {
constructor(options?: ContainerOptions);
pixivnId: string;
get memory(): ICanvasContainerMemory;
set memory(value: ICanvasContainerMemory);
}
declare function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory;
declare function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions): void;
export { CANVAS_CONTAINER_ID, CanvasContainer as default, getMemoryContainer, setMemoryContainer };