@drincs/pixi-vn
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Pixi'VN is a npm package that provides various features for creating visual novels.
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text/typescript
import { filters as filters$1 } from '@pixi/sound';
import { PauseType } from './types/PauseType.cjs';
import { RepeatType } from './types/RepeatType.cjs';
var version = "0.10.23";
declare const Repeat: RepeatType;
/**
* Pause the tickers for a duration.
* @param duration Duration in seconds
* @returns The pause object
*/
declare function Pause(duration: number): PauseType;
declare const filters: {
DistortionFilter: typeof filters$1.DistortionFilter;
EqualizerFilter: typeof filters$1.EqualizerFilter;
MonoFilter: typeof filters$1.MonoFilter;
ReverbFilter: typeof filters$1.ReverbFilter;
StereoFilter: typeof filters$1.StereoFilter;
StreamFilter: typeof filters$1.StreamFilter;
TelephoneFilter: typeof filters$1.TelephoneFilter;
};
declare const videoFormats: string[];
/**
* Is a special alias to indicate the game layer.
*/
declare const CANVAS_APP_GAME_LAYER_ALIAS = "__game_layer__";
declare const CANVAS_CONTAINER_ID = "Container";
declare const CANVAS_IMAGE_CONTAINER_ID = "ImageContainer";
declare const CANVAS_IMAGE_ID = "Image";
declare const CANVAS_SPRITE_ID = "Sprite";
declare const CANVAS_TEXT_ID = "Text";
declare const CANVAS_VIDEO_ID = "Video";
declare const SYSTEM_RESERVED_STORAGE_KEYS: {
/**
* The key of the current dialogue memory
*/
CURRENT_DIALOGUE_MEMORY_KEY: string;
/**
* The key of the last dialogue added in the step memory
*/
LAST_DIALOGUE_ADDED_IN_STEP_MEMORY_KEY: string;
/**
* The key of the current menu options memory
*/
CURRENT_MENU_OPTIONS_MEMORY_KEY: string;
/**
* The key of the last menu options added in the step memory
*/
LAST_MENU_OPTIONS_ADDED_IN_STEP_MEMORY_KEY: string;
/**
* The key of the input memory. This value can be read by pixi-vn json importer
*/
CURRENT_INPUT_VALUE_MEMORY_KEY: string;
/**
* The key of the last input added in the step memory
*/
LAST_INPUT_ADDED_IN_STEP_MEMORY_KEY: string;
/**
* The key of the current input info
*/
CURRENT_INPUT_INFO_MEMORY_KEY: string;
/**
* The key of the characters memory
*/
CHARACTER_CATEGORY_KEY: string;
/**
* The key of the flags memory
*/
FLAGS_CATEGORY_KEY: string;
/**
* This variable is used to add the next dialog text into the current dialog memory.
* This value was added to introduce Ink Glue functionality https://github.com/inkle/ink/blob/master/Documentation/WritingWithInk.md#glue
*/
ADD_NEXT_DIALOG_TEXT_INTO_THE_CURRENT_DIALOG_FLAG_KEY: string;
/**
* The key of a list of all labels that have been opened during the progression of the steps.
*/
OPENED_LABELS_COUNTER_KEY: string;
/**
* The key of a list of all choices that have been made during the progression of the steps.
*/
ALL_CHOICES_MADE_KEY: string;
/**
* The key of the current step times counter.
* This value was added to introduce Ink Sequences, cycles and other alternatives https://github.com/inkle/ink/blob/master/Documentation/WritingWithInk.md#sequences-cycles-and-other-alternatives
*/
CURRENT_STEP_TIMES_COUNTER_KEY: string;
/**
* The key of the current step memory
*/
TEMP_STORAGE_KEY: string;
/**
* The key of the current step memory deadlines
*/
TEMP_STORAGE_DEADLINES_KEY: string;
};
export { CANVAS_APP_GAME_LAYER_ALIAS, CANVAS_CONTAINER_ID, CANVAS_IMAGE_CONTAINER_ID, CANVAS_IMAGE_ID, CANVAS_SPRITE_ID, CANVAS_TEXT_ID, CANVAS_VIDEO_ID, version as PIXIVN_VERSION, Pause, Repeat, SYSTEM_RESERVED_STORAGE_KEYS, filters, videoFormats };