UNPKG

@drincs/pixi-vn

Version:

Pixi'VN is a npm package that provides various features for creating visual novels.

87 lines (84 loc) 2.8 kB
import { Texture, TextureSourceLike } from 'pixi.js'; import { VideoSpriteOptions } from '../../interface/canvas/canvas-options.js'; import ImageSprite from './ImageSprite.js'; import VideoSpriteMemory from '../../interface/canvas/memory/VideoSpriteMemory.js'; import './AdditionalPositions.js'; import './AnchorExtension.js'; import '../../types/ContainerChild.js'; import './CanvasBaseItem.js'; import '../../interface/canvas/memory/CanvasBaseItemMemory.js'; import './Sprite.js'; import '../../types/CanvasEventNamesType.js'; import '../CanvasEvent.js'; import '../../types/EventIdType.js'; import '../../interface/canvas/memory/SpriteMemory.js'; import '../../interface/canvas/TextureMemory.js'; import '../../interface/canvas/memory/ImageSpriteMemory.js'; /** * This class is a extension of the {@link ImageSprite} class, it has the same properties and methods, * but it has some features that make video management easier. * You need to use {@link VideoSprite.load()} to show the video in the canvas. * This class is used for functions like {@link addVideo} and {@link showWithDissolve}. * @example * ```typescript * let film = new VideoSprite({ * x: 100, * y: 100, * }, 'https://pixijs.com/assets/video.mp4') * await film.load() * canvas.add("film", film) * ``` * @example * ```typescript * let film = addVideo("film", 'https://pixijs.com/assets/video.mp4') * film.currentTime = 2 * await film.load() * ``` */ declare class VideoSprite extends ImageSprite<VideoSpriteMemory> { constructor(options?: VideoSpriteOptions | Texture | undefined, textureAlias?: string); pixivnId: string; get memory(): VideoSpriteMemory; set memory(_value: VideoSpriteMemory); setMemory(value: VideoSpriteMemory): Promise<void>; static from(source: Texture | TextureSourceLike, skipCache?: boolean): VideoSprite; load(): Promise<void>; private _looop; /** * Set to true if you want the video to loop. */ get loop(): boolean; set loop(value: boolean); private _paused; /** * Set to true if you want the video to be paused. */ get paused(): boolean; set paused(value: boolean); /** * Pause the video. */ pause(): void; /** * Play the video. */ play(): void; private _currentTime; /** * The current time of the video. */ get currentTime(): number; set currentTime(value: number); /** * Restart the video. */ restart(): void; /** * The duration of the video. */ get duration(): number | undefined; } declare function setMemoryVideoSprite(element: VideoSprite, memory: VideoSpriteMemory | {}, options?: { ignoreTexture?: boolean; }): Promise<void>; export { VideoSprite as default, setMemoryVideoSprite };