@drincs/pixi-vn
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Pixi'VN is a npm package that provides various features for creating visual novels.
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text/typescript
import { SpriteOptions, Sprite as Sprite$1, Texture, ContainerEvents, ContainerChild, EventEmitter, TextureSourceLike } from 'pixi.js';
import CanvasEventNamesType from '../../types/CanvasEventNamesType.cjs';
import CanvasBaseItem from './CanvasBaseItem.cjs';
import CanvasEvent from '../CanvasEvent.cjs';
import CanvasBaseItemMemory from '../../interface/canvas/memory/CanvasBaseItemMemory.cjs';
import SpriteMemory, { SpriteBaseMemory } from '../../interface/canvas/memory/SpriteMemory.cjs';
import '../../types/EventIdType.cjs';
import '../../interface/canvas/TextureMemory.cjs';
/**
* This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,
* but it has the ability to be saved and loaded by the Pixi’VN library.
* @example
* ```typescript
* const texture = await Assets.load('https://pixijs.com/assets/bunny.png');
* const sprite = Sprite.from(texture);
*
* sprite.anchor.set(0.5);
* sprite.x = canvas.screen.width / 2;
* sprite.y = canvas.screen.height / 2;
*
* sprite.eventMode = 'static';
* sprite.cursor = 'pointer';
* sprite.onEvent('pointerdown', EventTest);
*
* canvas.add("bunny", sprite);
* ```
*/
declare class Sprite<Memory extends SpriteOptions & CanvasBaseItemMemory = SpriteMemory> extends Sprite$1 implements CanvasBaseItem<Memory | SpriteMemory> {
constructor(options?: SpriteOptions | Texture);
pixivnId: string;
private _textureAlias?;
get textureAlias(): string;
set textureAlias(value: string);
get memory(): Memory | SpriteMemory;
set memory(_value: Memory | SpriteMemory);
setMemory(value: Memory | SpriteMemory): Promise<void>;
private _onEvents;
get onEvents(): {
[name: string]: string;
};
/**
* is same function as on(), but it keeps in memory the children.
* @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.
* @param eventClass The class that extends CanvasEvent.
* @returns
* @example
* ```typescript
* \@eventDecorator()
* export class EventTest extends CanvasEvent<Sprite> {
* override fn(event: CanvasEventNamesType, sprite: Sprite): void {
* if (event === 'pointerdown') {
* sprite.scale.x *= 1.25;
* sprite.scale.y *= 1.25;
* }
* }
* }
* ```
*
* ```typescript
* let sprite = addImage("alien", 'https://pixijs.com/assets/eggHead.png')
* await sprite.load()
*
* sprite.eventMode = 'static';
* sprite.cursor = 'pointer';
* sprite.onEvent('pointerdown', EventTest);
*
* canvas.add("bunny", sprite);
* ```
*/
onEvent<T extends typeof CanvasEvent<typeof this>>(event: CanvasEventNamesType, eventClass: T): this;
/**
* on() does not keep in memory the event class, use onEvent() instead
* @deprecated
* @private
* @param event
* @param fn
* @param context
*/
on<T extends keyof ContainerEvents<ContainerChild> | keyof {
[K: symbol]: any;
[K: {} & string]: any;
}>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & {
[K: symbol]: any;
[K: {} & string]: any;
}>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof {
[K: symbol]: any;
[K: {} & string]: any;
}>]) => void, context?: any): this;
static from(source: Texture | TextureSourceLike, skipCache?: boolean): Sprite<any>;
}
declare function setMemorySprite<Memory extends SpriteBaseMemory>(element: Sprite<any>, memory: Memory | {}, options?: {
half?: () => Promise<void>;
ignoreTexture?: boolean;
}): Promise<void>;
export { Sprite as default, setMemorySprite };