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@drincs/pixi-vn

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Pixi'VN is a npm package that provides various features for creating visual novels.

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import { Container } from 'pixi.js'; import CanvasBaseItemMemory from '../../interface/canvas/memory/CanvasBaseItemMemory.js'; /** * This class is used to create a canvas element to add into a Pixi Application. * You can use {@link canvas.add()} to add this element into the application. * This class should be implemented and the memory method should be overridden. * You must use the {@link canvasComponentDecorator} to register the canvas in the game. * In Ren'Py is a displayable. * @example * ```typescript * \@canvasComponentDecorator() // this is equivalent to canvasComponentDecorator("CanvasExample") * export class CanvasExample extends Container implements CanvasBaseItem<ICanvasExampleMemory> { * get memory(): ICanvasExampleMemory { * return { * pixivnId: "CanvasExample", * // ... other properties * } * } * set memory(value: ICanvasExampleMemory) { * // ... set other properties * } * } * ``` */ declare class CanvasBaseItem<T2 extends CanvasBaseItemMemory> extends Container { /** * This method return the memory of the canvas element. */ get memory(): T2; /** * This method set the memory of the canvas element. */ set memory(_value: T2); /** * This method set the memory of the canvas element. Is equivalent to the {@link CanvasBaseItem.memory} method, but this method is async. */ setMemory(_value: T2): Promise<void> | void; /** * Get the id of the canvas element. This variable is used in the system to get the canvas element by id, {@link getCanvasElementInstanceById} */ pixivnId: string; } export { CanvasBaseItem as default };