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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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export { E as ExecutionType, O as OnRunAsyncFunction, a as OnRunEvent, b as OnRunFunction, c as OnRunProps, d as QuestsRequiredType } from '../StageInterface-C1Zfcpk3.mjs'; import '@drincs/nqtr'; type TimeSlotInterface = { name: string; startTime: number; }; /** * Time Settings, which can be set using {@link timeTracker.editSettings} */ type TimeSettings = { /** * Minimum time of the day * @default 0 */ dayStartTime?: number; /** * Maximum time of the day * @default 24 */ dayEndTime?: number; /** * Default time spent * @default 1 */ defaultTimeSpent?: number; /** * Time slots * @default [] * @example * ```ts * [ * { name: 'Morning', startTime: 5 }, * { name: 'Afternoon', startTime: 12 }, * { name: 'Evening', startTime: 18 }, * { name: 'Night', startTime: 22 } * ] */ timeSlots?: TimeSlotInterface[]; /** * Week length * @default 7 */ weekLength?: number; /** * Weekend start day. For example, if the real life weekend starts on Saturday, then the value should be 6 * @default weekLength - 1 */ weekendStartDay?: number; /** * Week days name * @param weekDayNumber The current week day number (from: 0 - to: {@link weekLength} - 1). * @returns The name of the week day. * @example * ```ts * (weekDayNumber: number) => { * const weekDaysNames = ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday']; * return weekDaysNames[weekDayNumber]; * } * ``` */ getDayName?: (weekDayNumber: number) => string; }; export type { TimeSlotInterface as ITimeStlot, TimeSettings };