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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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export { n as navigator, q as questsNotebook, r as routine, t as timeTracker } from '../index-RcYnXCZ5.js'; import '../RoomInterface-Dh89PtFM.js'; import '@drincs/nqtr'; import '@drincs/pixi-vn'; import '../StageInterface-C1Zfcpk3.js'; import '../types/index.js';