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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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export { A as ActivityInterface, C as CommitmentInterface, D as DateSchedulingInterface, L as LocationInterface, M as MapInterface, R as RoomInterface, T as TimeSchedulingInterface } from '../RoomInterface-Dh89PtFM.js'; export { A as ActivityProps, C as CommitmentProps, L as LocationBaseModelProps, M as MapBaseModelProps, Q as QuestProps, R as RoomBaseModelProps, S as StageProps } from '../index-CpCTxX5R.js'; export { Q as QuestInterface, S as StageInterface } from '../StageInterface-C1Zfcpk3.js'; import '@drincs/nqtr'; import '@drincs/pixi-vn';