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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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export { default as ExecutionType } from './ExecutionType.mjs'; export { OnRunEvent, OnRunProps } from './OnRunEvent.mjs'; export { a as QuestsRequiredType } from '../StageInterface-DX74DUxG.mjs'; export { ITimeStlot, TimeSettings } from './TimeSettings.mjs'; import '@drincs/nqtr';