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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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import { OnRunProps as OnRunProps$1 } from '@drincs/nqtr'; type OnRunProps = OnRunProps$1; /** * The function that is called when the class is runned. */ type OnRunEvent<T> = (item: T, props: OnRunProps) => void; export type { OnRunEvent, OnRunProps };