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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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import NavigatorManager from './NavigatorManager.js'; import QuestManager from './QuestManager.js'; import RoutineManager from './RoutineManager.js'; import TimeManager from './TimeManager.js'; import '../RoomInterface-CdAM_q7P.js'; import '@drincs/nqtr'; import '@drincs/pixi-vn'; import '../interface/ActivityInterface.js'; import '../types/ExecutionType.js'; import '../interface/navigation/NavigationAbstractClass.js'; import '../StageInterface-DX74DUxG.js'; import '../types/TimeSettings.js'; declare const timeTracker: TimeManager; declare const navigator: NavigatorManager; declare const routine: RoutineManager; declare const questsNotebook: QuestManager; export { navigator, questsNotebook, routine, timeTracker };