@drincs/nqtr
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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
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text/typescript
import NavigatorManager from './NavigatorManager.mjs';
import QuestManager from './QuestManager.mjs';
import RoutineManager from './RoutineManager.mjs';
import TimeManager from './TimeManager.mjs';
import '../RoomInterface-DURfkQ7u.mjs';
import '@drincs/nqtr';
import '@drincs/pixi-vn';
import '../interface/ActivityInterface.mjs';
import '../types/ExecutionType.mjs';
import '../interface/navigation/NavigationAbstractClass.mjs';
import '../StageInterface-DX74DUxG.mjs';
import '../types/TimeSettings.mjs';
declare const timeTracker: TimeManager;
declare const navigator: NavigatorManager;
declare const routine: RoutineManager;
declare const questsNotebook: QuestManager;
export { navigator, questsNotebook, routine, timeTracker };