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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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import NavigatorManager from './NavigatorManager.mjs'; import QuestManager from './QuestManager.mjs'; import RoutineManager from './RoutineManager.mjs'; import TimeManager from './TimeManager.mjs'; import '../RoomInterface-DURfkQ7u.mjs'; import '@drincs/nqtr'; import '@drincs/pixi-vn'; import '../interface/ActivityInterface.mjs'; import '../types/ExecutionType.mjs'; import '../interface/navigation/NavigationAbstractClass.mjs'; import '../StageInterface-DX74DUxG.mjs'; import '../types/TimeSettings.mjs'; declare const timeTracker: TimeManager; declare const navigator: NavigatorManager; declare const routine: RoutineManager; declare const questsNotebook: QuestManager; export { navigator, questsNotebook, routine, timeTracker };