@drincs/nqtr
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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
14 lines (11 loc) • 417 B
text/typescript
import { TimeSettings, ITimeStlot } from '../types/TimeSettings.mjs';
declare class TimeManagerSettings implements TimeSettings {
static minDayHours: number;
static maxDayHours: number;
static defaultTimeSpent: number;
static timeSlots: ITimeStlot[];
static weekLength: number;
static weekendStartDay: number;
static weekDaysNames: string[];
}
export { TimeManagerSettings as default };