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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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import { TimeSettings, ITimeStlot } from '../types/TimeSettings.mjs'; declare class TimeManagerSettings implements TimeSettings { static minDayHours: number; static maxDayHours: number; static defaultTimeSpent: number; static timeSlots: ITimeStlot[]; static weekLength: number; static weekendStartDay: number; static weekDaysNames: string[]; } export { TimeManagerSettings as default };