@drincs/nqtr
Version:
A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
18 lines (15 loc) • 576 B
TypeScript
import { OnRunProps } from '@drincs/nqtr';
import { Q as QuestInterface } from '../StageInterface-DX74DUxG.js';
declare class QuestManager {
get quests(): QuestInterface[];
get startedQuests(): QuestInterface[];
get completedQuests(): QuestInterface[];
get failedQuests(): QuestInterface[];
get notStartedQuests(): QuestInterface[];
find(id: string): QuestInterface | undefined;
/**
* Start the quests that must start on the current stage.
*/
startsStageMustBeStarted(props: OnRunProps): void;
}
export { QuestManager as default };