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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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import { OnRunProps } from '@drincs/nqtr'; import { Q as QuestInterface } from '../StageInterface-DX74DUxG.mjs'; declare class QuestManager { get quests(): QuestInterface[]; get startedQuests(): QuestInterface[]; get completedQuests(): QuestInterface[]; get failedQuests(): QuestInterface[]; get notStartedQuests(): QuestInterface[]; find(id: string): QuestInterface | undefined; /** * Start the quests that must start on the current stage. */ startsStageMustBeStarted(props: OnRunProps): void; } export { QuestManager as default };