UNPKG

@drincs/nqtr

Version:

A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

23 lines (20 loc) 785 B
import { R as RoomInterface, L as LocationInterface, M as MapInterface } from '../RoomInterface-CdAM_q7P.js'; import '@drincs/nqtr'; import '@drincs/pixi-vn'; import '../interface/ActivityInterface.js'; import '../types/ExecutionType.js'; import '../interface/navigation/NavigationAbstractClass.js'; declare class NavigatorManager { get rooms(): RoomInterface[]; get locations(): LocationInterface[]; get maps(): MapInterface[]; get currentRoom(): RoomInterface | undefined; set currentRoom(room: RoomInterface | string); get currentLocation(): LocationInterface | undefined; get currentMap(): MapInterface | undefined; /** * Clear all the expired activities. */ clearExpiredActivities(): void; } export { NavigatorManager as default };