@drincs/nqtr
Version:
A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
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TypeScript
import { OnRunProps } from '@drincs/nqtr';
import { a as QuestsRequiredType, S as StageInterface } from '../../StageInterface-DX74DUxG.js';
import StageFlags from './StageFlags.js';
interface StageProps {
/**
* The flags of the stage.
* @default []
*/
flags?: StageFlags[];
/**
* The name of the stage.
* @default ""
*/
name?: string;
/**
* The description of the stage.
* @default ""
*/
description?: string;
/**
* The advice description of the stage.
* @default ""
*/
adviceDescription?: string;
/**
* The image of the stage.
*/
image?: string;
/**
* The day required to start the stage.
* @example If the value is 3, and the previous stage ends on day 1, the stage will start on day 4.
*/
daysRequiredToStart?: number;
/**
* The flags required to start the stage.
* @default []
*/
flagsRequiredToStart?: StageFlags[];
/**
* The quests required to start the stage.
* @default []
*/
questsRequiredToStart?: QuestsRequiredType[];
/**
* The description to request to start the stage.
* @default ""
*/
requestDescriptionToStart?: string;
/**
* The function that will be executed when the stage starts.
*/
onStart?: (stage: StageInterface, props: OnRunProps) => void;
/**
* The function that will be executed when the stage ends.
*/
onEnd?: (stage: StageInterface, props: OnRunProps) => void;
}
export type { StageProps as default };