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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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import ActivityInterface from '../ActivityInterface.js'; import '@drincs/nqtr'; interface RoomBaseModelProps { /** * The name * @default "" */ name?: string; /** * The image of the room. * @default undefined */ image?: string; /** * The activities that are available in this room. * @default [] */ activities?: ActivityInterface[]; /** * Whether is disabled. You can also pass a Pixi'VN flag name. * @default false */ disabled?: boolean | string; /** * Whether is hidden. You can also pass a Pixi'VN flag name. * @default false */ hidden?: boolean | string; /** * The icon of the room. * @default undefined */ icon?: string; } export type { RoomBaseModelProps as default };