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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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import '@drincs/nqtr'; export { c as MapBaseInternalInterface, M as default } from '../../RoomInterface-CdAM_q7P.js'; import './NavigationAbstractClass.js'; import '@drincs/pixi-vn'; import '../ActivityInterface.js'; import '../../types/ExecutionType.js';