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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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import ActivityInterface from '../ActivityInterface.mjs'; import '@drincs/nqtr'; interface MapBaseModelProps { /** * The name * @default "" */ name?: string; /** * The image of the map. * @default undefined */ image?: string; /** * The activities that are available in this map. * @default [] */ activities?: ActivityInterface[]; } export type { MapBaseModelProps as default };