@drincs/nqtr
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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
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TypeScript
export { default as ActivityInterface } from './ActivityInterface.js';
export { default as ActivityProps } from './ActivityProps.js';
export { C as CommitmentInterface, L as LocationInterface, M as MapInterface, R as RoomInterface } from '../RoomInterface-CdAM_q7P.js';
export { default as CommitmentProps } from './CommitmentProps.js';
export { default as LocationBaseModelProps } from './navigation/LocationBaseModelProps.js';
export { default as MapBaseModelProps } from './navigation/MapBaseModelProps.js';
export { default as RoomBaseModelProps } from './navigation/RoomBaseModelProps.js';
export { Q as QuestInterface, S as StageInterface } from '../StageInterface-DX74DUxG.js';
export { default as QuestProps } from './quest/QuestProps.js';
export { default as StageProps } from './quest/StageProps.js';
import '@drincs/nqtr';
import '@drincs/pixi-vn';
import '../types/ExecutionType.js';
import './navigation/NavigationAbstractClass.js';
import '../types/OnRunEvent.js';
import './quest/StageFlags.js';