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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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export { default as ActivityInterface } from './ActivityInterface.js'; export { default as ActivityProps } from './ActivityProps.js'; export { C as CommitmentInterface, L as LocationInterface, M as MapInterface, R as RoomInterface } from '../RoomInterface-CdAM_q7P.js'; export { default as CommitmentProps } from './CommitmentProps.js'; export { default as LocationBaseModelProps } from './navigation/LocationBaseModelProps.js'; export { default as MapBaseModelProps } from './navigation/MapBaseModelProps.js'; export { default as RoomBaseModelProps } from './navigation/RoomBaseModelProps.js'; export { Q as QuestInterface, S as StageInterface } from '../StageInterface-DX74DUxG.js'; export { default as QuestProps } from './quest/QuestProps.js'; export { default as StageProps } from './quest/StageProps.js'; import '@drincs/nqtr'; import '@drincs/pixi-vn'; import '../types/ExecutionType.js'; import './navigation/NavigationAbstractClass.js'; import '../types/OnRunEvent.js'; import './quest/StageFlags.js';