@drincs/nqtr
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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
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text/typescript
export { default as ActivityInterface } from './ActivityInterface.mjs';
export { default as ActivityProps } from './ActivityProps.mjs';
export { C as CommitmentInterface, L as LocationInterface, M as MapInterface, R as RoomInterface } from '../RoomInterface-DURfkQ7u.mjs';
export { default as CommitmentProps } from './CommitmentProps.mjs';
export { default as LocationBaseModelProps } from './navigation/LocationBaseModelProps.mjs';
export { default as MapBaseModelProps } from './navigation/MapBaseModelProps.mjs';
export { default as RoomBaseModelProps } from './navigation/RoomBaseModelProps.mjs';
export { Q as QuestInterface, S as StageInterface } from '../StageInterface-DX74DUxG.mjs';
export { default as QuestProps } from './quest/QuestProps.mjs';
export { default as StageProps } from './quest/StageProps.mjs';
import '@drincs/nqtr';
import '@drincs/pixi-vn';
import '../types/ExecutionType.mjs';
import './navigation/NavigationAbstractClass.mjs';
import '../types/OnRunEvent.mjs';
import './quest/StageFlags.mjs';