@drincs/nqtr
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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
12 lines (11 loc) • 496 B
TypeScript
export { getActivityById, saveActivity } from './ActivityDecorator.js';
export { saveCommitment } from './CommitmentDecorator.js';
export { saveQuest } from './QuestDecorator.js';
export { saveRoom } from './RoomDecorator.js';
import '../interface/ActivityInterface.js';
import '@drincs/nqtr';
import '../RoomInterface-CdAM_q7P.js';
import '@drincs/pixi-vn';
import '../types/ExecutionType.js';
import '../interface/navigation/NavigationAbstractClass.js';
import '../StageInterface-DX74DUxG.js';