@drincs/nqtr
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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
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text/typescript
export { getActivityById, saveActivity } from './ActivityDecorator.mjs';
export { saveCommitment } from './CommitmentDecorator.mjs';
export { saveQuest } from './QuestDecorator.mjs';
export { saveRoom } from './RoomDecorator.mjs';
import '../interface/ActivityInterface.mjs';
import '@drincs/nqtr';
import '../RoomInterface-DURfkQ7u.mjs';
import '@drincs/pixi-vn';
import '../types/ExecutionType.mjs';
import '../interface/navigation/NavigationAbstractClass.mjs';
import '../StageInterface-DX74DUxG.mjs';