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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

1 lines 328 B
{"version":3,"sources":["../src/constants.ts"],"names":["TIME_SETTINGS_KEY","TIME_DATA_KEY"],"mappings":"AAAaA,IAAAA,CAAAA,CAAoB,mCACpBC,CAAgB,CAAA","file":"constants.mjs","sourcesContent":["export const TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nexport const TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\n"]}