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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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var _="___nqtr-time_manager_settings___",t="___nqtr-time_manager_data___";export{t as TIME_DATA_KEY,_ as TIME_SETTINGS_KEY};//# sourceMappingURL=constants.mjs.map //# sourceMappingURL=constants.mjs.map