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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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declare const TIME_SETTINGS_KEY = "___nqtr-time_manager_settings___"; declare const TIME_DATA_KEY = "___nqtr-time_manager_data___"; export { TIME_DATA_KEY, TIME_SETTINGS_KEY };