@drincs/nqtr
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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
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text/typescript
import { OnRunProps } from '@drincs/nqtr';
import { StoredClassModel } from '@drincs/pixi-vn';
import { c as StageBaseInternalInterface, S as StageInterface, a as QuestsRequiredType } from '../../StageInterface-DX74DUxG.mjs';
declare class StageStoredClass extends StoredClassModel implements StageBaseInternalInterface {
constructor(id: string, options?: {
/**
* The function that will be executed when the stage starts.
*/
onStart?: (stage: StageInterface, props: OnRunProps) => void;
/**
* The function that will be executed when the stage ends.
*/
onEnd?: (stage: StageInterface, props: OnRunProps) => void;
/**
* The day required to start the stage.
* @example If the value is 3, and the previous stage ends on day 1, the stage will start on day 4.
*/
daysRequiredToStart?: number;
/**
* The quests required to start the stage.
* @default []
*/
questsRequiredToStart?: QuestsRequiredType[];
});
private _onStart?;
get onStart(): undefined | ((stage: StageInterface, props: OnRunProps) => void);
private _onEnd?;
get onEnd(): undefined | ((stage: StageInterface, props: OnRunProps) => void);
get completed(): boolean;
set completed(value: boolean);
get started(): boolean;
set started(value: boolean);
private get prevStageEndDay();
private set prevStageEndDay(value);
get startDay(): number | undefined;
get canStart(): boolean;
inizialize(): void;
start(props: OnRunProps): void;
private _daysRequiredToStart?;
get daysRequiredToStart(): number;
private _questsRequiredToStart;
get questsRequiredToStart(): QuestsRequiredType[];
}
export { StageStoredClass as default };