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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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import { OnRunProps } from '@drincs/nqtr'; import { StoredClassModel } from '@drincs/pixi-vn'; import { b as QuestBaseInternalInterface, S as StageInterface, Q as QuestInterface } from '../../StageInterface-DX74DUxG.js'; declare class QuestStoredClass extends StoredClassModel implements QuestBaseInternalInterface { private readonly _stages; constructor(id: string, _stages: StageInterface[], props?: { /** * The function that will be executed when the quest starts. */ onStart?: (stage: QuestInterface, props: OnRunProps) => void; /** * The function that will be executed when a stage end in the quest. */ onNextStage?: (stage: QuestInterface, props: OnRunProps) => void; }); get stages(): StageInterface[]; get currentStageIndex(): number | undefined; private set currentStageIndex(value); get currentStage(): StageInterface | undefined; get started(): boolean; get completed(): boolean; get failed(): boolean; set failed(value: boolean); private _onStart?; get onStart(): undefined | ((stage: QuestInterface, props: OnRunProps) => void); private _onNextStage?; get onNextStage(): undefined | ((stage: QuestInterface, props: OnRunProps) => void); start(props: OnRunProps): void; tryToGoNextStage(props: OnRunProps): boolean; completeCurrentStageAndGoNext(props: OnRunProps): boolean; goNextStage(props: OnRunProps): boolean; get currentStageMustStart(): boolean; startCurrentStage(props: OnRunProps): void; } export { QuestStoredClass as default };