@drincs/nqtr
Version:
A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
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text/typescript
import { OnRunProps } from '@drincs/nqtr';
import { StoredClassModel } from '@drincs/pixi-vn';
import { b as QuestBaseInternalInterface, S as StageInterface, Q as QuestInterface } from '../../StageInterface-DX74DUxG.mjs';
declare class QuestStoredClass extends StoredClassModel implements QuestBaseInternalInterface {
private readonly _stages;
constructor(id: string, _stages: StageInterface[], props?: {
/**
* The function that will be executed when the quest starts.
*/
onStart?: (stage: QuestInterface, props: OnRunProps) => void;
/**
* The function that will be executed when a stage end in the quest.
*/
onNextStage?: (stage: QuestInterface, props: OnRunProps) => void;
});
get stages(): StageInterface[];
get currentStageIndex(): number | undefined;
private set currentStageIndex(value);
get currentStage(): StageInterface | undefined;
get started(): boolean;
get completed(): boolean;
get failed(): boolean;
set failed(value: boolean);
private _onStart?;
get onStart(): undefined | ((stage: QuestInterface, props: OnRunProps) => void);
private _onNextStage?;
get onNextStage(): undefined | ((stage: QuestInterface, props: OnRunProps) => void);
start(props: OnRunProps): void;
tryToGoNextStage(props: OnRunProps): boolean;
completeCurrentStageAndGoNext(props: OnRunProps): boolean;
goNextStage(props: OnRunProps): boolean;
get currentStageMustStart(): boolean;
startCurrentStage(props: OnRunProps): void;
}
export { QuestStoredClass as default };