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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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import QuestProps from '../../interface/quest/QuestProps.js'; import { S as StageInterface } from '../../StageInterface-DX74DUxG.js'; import QuestStoredClass from './QuestStoredClass.js'; import '@drincs/nqtr'; import '@drincs/pixi-vn'; declare class QuestBaseModel extends QuestStoredClass { constructor(id: string, stages: StageInterface[], props: QuestProps); private _name; /** * The name of the quest. */ get name(): string; private _description; /** * The description of the quest. */ get description(): string; private _icon?; /** * Icon of the quest. */ get icon(): string | undefined; private _image?; /** * Image of the quest. */ get image(): string | undefined; private _inDevelopment; /** * If the quest is in development. */ get inDevelopment(): boolean; } export { QuestBaseModel as default };