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@drincs/nqtr

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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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import ActivityInterface from '../../interface/ActivityInterface.mjs'; import { c as MapBaseInternalInterface, L as LocationInterface } from '../../RoomInterface-DURfkQ7u.mjs'; import NavigationAbstractClass from './NavigationAbstractClass.mjs'; import '@drincs/nqtr'; import '@drincs/pixi-vn'; import '../../types/ExecutionType.mjs'; import '../../interface/navigation/NavigationAbstractClass.mjs'; declare class MapStoredClass extends NavigationAbstractClass implements MapBaseInternalInterface { constructor(id: string, activities?: ActivityInterface[]); get locations(): LocationInterface[]; } export { MapStoredClass as default };