@drincs/nqtr
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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
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text/typescript
import ActivityInterface from '../../interface/ActivityInterface.mjs';
import { c as MapBaseInternalInterface, L as LocationInterface } from '../../RoomInterface-DURfkQ7u.mjs';
import NavigationAbstractClass from './NavigationAbstractClass.mjs';
import '@drincs/nqtr';
import '@drincs/pixi-vn';
import '../../types/ExecutionType.mjs';
import '../../interface/navigation/NavigationAbstractClass.mjs';
declare class MapStoredClass extends NavigationAbstractClass implements MapBaseInternalInterface {
constructor(id: string, activities?: ActivityInterface[]);
get locations(): LocationInterface[];
}
export { MapStoredClass as default };